Jump to content

  •  





GET READY GET HYPE (The road to Lua with HPM)

Posted by sketchyphoenix, 24 July 2013 · 1803 views

lua script engine HPM
I got around to reading HPM's documentation and decided I'm moving my Lua Engine to Hercules and making it fully compatible with HPM. It's going to integrate into Hercules rather than being a replacement engine and with that it will be 100% complete. It's going to be a lot easier to maintain and develop for using HPM since I don't have to write all my code as source edits that won't work well with any update from the main project.

I'll wait until HPM's next major update to go through my script commands to make sure anything that needs to be changed gets changed, then I can start releasing it.




Welp, time to throw some more attention to the project!

Lua For HPM

Latest Release: v0.01
Internal Version: v0.03

Features: Proof of Concept. The Lua VM is loaded and a lua script is run.

Working On: Adding npcs works, which is pretty much all anyone needs to do most scripts. Area scripts are being worked on (unless units aren't supported by HPM yet).

The Ink and the Canvas

Here you'll find random musings and information about my LuaForHPM Plugin.

January 2025

S M T W T F S
   1234
5678910 11
12131415161718
19202122232425
262728293031 

Recent Comments