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Introduction

Posted by PunkBuster, 08 April 2014 · 802 views

The purpose of this post is to explain the purpose of this blog, and introduce a little bit of the history of our server.

This page is a collection of my ideas and thoughts for the purpose of improving AvalonRO, the Ragnarok server I work for. Avalon Ragnarok Online has been around since 2004, and it is currently on its third version. At first, we ran using Freiya Emulation, follow by eAthena, and now Hercules. We're part of the Excalibur Network.

I started at AvalonRO2(previous version, pre-renewal) in 2006, at age 14. I became an active member of the community over the next 7 years when, eventually, I was recruited by our former Head Developer, Klutz, to join the Dev Staff. This took place around July 2013.

At the time, the subject of upgrading our obsolete eAthena platform was already being discussed for almost 2 years now. At around October of the same year, it had already been decided that our new software would be Hercules. It was at that point that I became involved at the project. Prior to those developments, I had been playing iRO, the official Ragnarok Online Server, for about 2 years. I had collected experience and knowledge of both 3rd classes and Renewal, which greatly helped in creating the AvalonRO3 experience.

Once we had settled for Hercules, we had to define the server parameters. Our Root Admin, Maever, asked us to provide him with a proposal for AvalonRO3. The proposal became something like Avalon's Constitution, and it looked something like this:

Posted Image

It was a 7 page document detailing the plan, from the transition, up until how events would run. Of course, we've made changes to the plan, but the outline is still the same. During its conception, I had two concerns:

1) To keep Avalon's original premise, so we wouldn't become something completely different from before;
2) Adapt to new player's preferences, in order to attract new players;

In order to do this, we've come to the point in which almost every skill in the game is altered in some shape of form. The result is a game totally unlike the vanilla Ragnarok experience, with fast paced combat and long lasting battles.

At the time of this writing, the AvalonRO3 server is already over 4 months old, and I am most pleased with the outcome. Yes, although there are plenty of bugs and some issues with unbalance, I believe the worst exploits are already taken care of. Buggy skills had to be outright removed, but will be reintroduced in the future, when they work as intended.

I've already made this blog post extensive enough for an introduction. I'll try to update this as often as possible, so check back every few weeks.

Thanks for reading.




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