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#18680 RAthena has got rebellions skills and more plz pull request

Posted by hsombini on 05 November 2013 - 02:28 AM in Approved

Awsome  :lol:

 

I will try to pull by myself, but I'm not familiar with the structure 

 

Edit: Failing hard 




#14589 Query master login table

Posted by hsombini on 02 September 2013 - 08:06 PM in Database Support

Please check your global SQL settings. They should match on both servers (not the IP of course ^_^).

 

../conf/inter_athena.conf

 

// Global SQL settings// overridden by local settings when the hostname is defined there// (currently only the login-server reads/obeys these settings)sql.db_hostname: 127.0.0.1sql.db_port: 3306sql.db_username: ragnaroksql.db_password: ragnaroksql.db_database: ragnarok

 

They should have different ip? How the query on the Server 2 will run on the 'master' login table hosted on Server1 ?

 

This is the setting on the Server2

 

sql.db_hostname: IPServer1
sql.db_port: 3306
sql.db_username: ragnarokServer1
sql.db_password: ragnarokServer1
sql.db_database: ragnarokServer1




#14567 Query master login table

Posted by hsombini on 02 September 2013 - 08:34 AM in Database Support

Hello, I'm trying to use Multiple-Zone servers, almost everything is working fine, except the query for the 'master' login table

 

I'm using two different VPS to host these two servers:

 

Server 1: login server, map server, char server

Server 2: map server, char server

 

The problem here is the query from the npc's of the Server 2, they do not apply to the 'master' login table on the Server 1, the query just run on the local database, who should not have any information about the 'login' table.

 

There's any way to force the query from the npc's run on the 'master' database or should I just forget about Multi-Zone servers on different machines ?




#11228 Ragexe 20120612 Crash Problem

Posted by hsombini on 17 July 2013 - 05:35 PM in Client-Side Support

Hello guys, I got a really wierd problem with my Ragexe 20120612 from Judas, it crashes everyone if and only if you are in party and hit a monster!

 

I aready tryed these possible solutions:

 

1. Change packets.h

Spoiler

 

2. Change mmo.h to use packets form 20120618

 

All these things did not resolved my problem, I'm really lost on this, haha

 

**Update

 

Just tested with 20120410 Ragexe and got the same poblem, omg