Awesome work please add Reset password also can i test the beta?
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* Blaze *'s Content
There have been 27 items by * Blaze * (Search limited from 12-June 23)
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#80145 YARL - Yet Another Ragnarok Launcher
Posted by * Blaze * on 04 February 2017 - 09:00 PM in Paid Services
#76571 SOUL LINK MOD
Posted by * Blaze * on 14 September 2016 - 12:26 PM in General Server Support
hello help me how to fix this using rA since rAthena down
battle.c: In function ‘battle_calc_attack_skill_ratio’:battle.c:3363: error: ‘SC_SOULLINK’ undeclared (first use in this function)battle.c:3363: error: (Each undeclared identifier is reported only oncebattle.c:3363: error: for each function it appears in.)battle.c: In function ‘battle_attack_sc_bonus’:battle.c:4350: warning: unused variable ‘tstatus’
switch(skill_id) {
case SM_BASH:
case MS_BASH:
skillratio += 30 * skill_lv;
if ( sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_SUPERNOVICE )
skillratio += 50;
break;
#79697 Question the amount of HP a player will respawn
Posted by * Blaze * on 16 January 2017 - 01:10 AM in General Server Support
Player.conf setting
// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
restart_hp_rate: 50
// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
restart_sp_rate: 50
How to set On respawn, 50% of Max HP/SP will be restored.??
When i try to set restart_hp_rate: 50 the formula not working any idea how fix restart_hp_rate & restart_sp_rate? im using old revision thanks
#81191 Question size Landprotector
Posted by * Blaze * on 21 March 2017 - 11:11 AM in Source Support
how to change the size of land protector ?
#78580 Question
Posted by * Blaze * on 29 November 2016 - 07:52 PM in Client-Side Support
20130807 sir
#78414 Question
Posted by * Blaze * on 23 November 2016 - 02:12 PM in Client-Side Support
Can you please specify what line? thanks
#78410 Question
Posted by * Blaze * on 23 November 2016 - 01:03 PM in Client-Side Support
Please help me i for got this ( P ) where i can change this?
#78394 Question
Posted by * Blaze * on 22 November 2016 - 06:41 PM in Script Support
Fixed i got the answer
#78389 Question
Posted by * Blaze * on 22 November 2016 - 05:20 PM in Script Support
HP + 400 Reduce 50 HP Every 10 Level Error any one can fix this?
{ bonus bMaxHP,400; bonus2 bHPLossRate,50,-readparam(JobLevel/10); },{},{}
#80120 how to add #main cost zeny?
Posted by * Blaze * on 03 February 2017 - 04:59 PM in Script Requests
Do you want to make players pay some fee when talking in #main channel?
I think channel system hasn't any feature like that (have no idea, has it?), so it will need some src edits.
@edit
Oh, I'll make a plugin, It's a very good idea! Thank you @Blaze!
Yes bio to avoid spam #main chat thanks up for this
#80075 how to add #main cost zeny?
Posted by * Blaze * on 02 February 2017 - 10:37 AM in Script Requests
Help me any script when player using #main it will cost 10000z??
#80144 how to add #main cost zeny?
Posted by * Blaze * on 04 February 2017 - 08:49 PM in Script Requests
Do you want to make players pay some fee when talking in #main channel?
I think channel system hasn't any feature like that (have no idea, has it?), so it will need some src edits.
@edit
Oh, I'll make a plugin, It's a very good idea! Thank you @Blaze!
Yes bio to avoid spam #main chat thanks up for this
Here's the plugin:
How to configure it:
// FIXME: make a better way to add fee on channels (directly on channels.conf) const struct { char name[HCS_NAME_LENGTH]; int zeny; int nameid; int amount; } channels_fee[] = { // -- Add channels with fee like the example: {"name", zeny, item id, item count}; {"main" , 1000, 0 , 0}, // #main - 1000z and no item };Find "channels_fee[]" declaration and add an element just like de example above.
It's already set to charge 1000 zenys when trying to speak on #main channel, so just change if you want to add or remove a channel.
Hope you enjoy it!
Thanks Bio
#81212 Hourly Points Question
Posted by * Blaze * on 22 March 2017 - 08:36 PM in Script Support
- script hourly_point_main -1,{OnInit:.max_hour = 8;.duration = 3600;.npc_name$ = strnpcinfo(3);bindatcmd "hourly", .npc_name$ + "::OnCheck";end;OnClock0000:deletearray $@hourly_tick;OnUpdate:.@aid = getcharid(3) & 0xFFFF;deltimer .npc_name$+"::OnUpdate";$@hourly_ticks[.@aid]++;#KAFRAPOINTS += $@hourly_ticks[.@aid] * 10;OnPCLoginEvent:.@aid = getcharid(3) & 0xFFFF;if ( $@hourly_ticks[.@aid] < .max_hour ) {@timer = gettimetick(2) + .duration;addtimer ( .duration * 1000 ), .npc_name$+"::OnUpdate";} else {dispbottom "[ Hourly Rewards ] You've reached the daily maximum of "+.max_hour+" hours played, well done!",0x9ae2d7;end;}if ( #reward && $@hourly_ticks[.@aid] )dispbottom "[ Hourly Rewards ] " + $@hourly_ticks[.@aid] + "/" + .max_hour + " hours played, "+#reward+" point(s)!",0x9ae2d7;end;OnCheck:.@min = (@timer - gettimetick(2))/60;.@sec = (@timer - gettimetick(2))%60;dispbottom "[ Hourly Rewards ] Your next reward will be achieved in " +((.@min)? "[ " + .@min + " ] minute" + ((.@min > 1)?"s":""):"") +((.@min && .@sec)? " and ":"") +((.@sec)? "[ " + .@sec + " ] second" + ((.@sec > 1)?"s":""):"") +"!",0x9ae2d7;end;}
Allows players who afk and pubbing to gain points except players who use @autotrade or Vending I see this script any one help me??
#78426 Hourly Points
Posted by * Blaze * on 24 November 2016 - 12:18 AM in Script Support
Any idea?
Every Hour you get reward points
After 8 consecutive hours, rewarding will start all over again
Rewards without Voting Events Triggered
First Hour: 10 Rewards Points
Second Hour: 20 Reward Points
Third Hour: 30 Reward Points
Fourth Hour: 40 Reward Points
Fifth Hour: 50 Reward Points
Sixth Hour: 60 Reward Points
7th Hour: 70 Reward Points
8th Hour: 80 Reward Points
I thought this is script not working any posible script please help me.. thanks??
//===== Hourly Points Script =========================================
//===== By: ==========================================================
//= GorthexTiger modified by Nibi
//===== Current Version: =============================================
//= 1.0
//===== Compatible With: =============================================
//= Any eAthena Version
//===== Description: =================================================
//= Get Points every successful hours of gameplay, you cannot get
//= the points even if you miss a second or a minute. A player will
//= get a very big bonus if they played 3 hours consecutively
//= or without logging out of the game. If the player is vending
//= the script will then stop.
//===== Additional Comments: =========================================
//= You can modify the script to your liking.
//= The default points is Kafrapoints change it anyway if you like.
//= 1.1 = Check Chatting too
//= 1.2 = 5 Minute Idle Check & @at/@autotrade check.
//= 1.3 = Corrected the current balance line on 12 Hours Consecutive
//====================================================================
- script hourlypoints -1,{
//--Start of the Script
OnPCLoginEvent:
addtimer .timer,"hourlypoints::OnPointGet";
end;
OnPointGet:
//while(checkvending() >= 1 || checkchatting() == 1 || checkidle()>=.dlimit) {
//sleep2 .delay;
//if(.@mes$=="")
//dispbottom set(.@mes$,"The hourly points event haulted because you were vending, chatting, or idle.");
//}
set #KAFRAPOINTS, #KAFRAPOINTS + .point_amt;
dispbottom "You received "+.point_amt+" Reward Cash Points by staying ingame for 1 hour";
dispbottom "Current Balance = "+#KAFRAPOINTS+" Reward Cash Points";
set @consecutive_hour, @consecutive_hour + 1;//Check for 2 hours consecutive
if(@consecutive_hour == 2) {
set @consecutive_hour,0;
set #KAFRAPOINTS, #KAFRAPOINTS + .2cpoint_amt;
dispbottom "You received "+.2cpoint_amt+" Reward Cash Points due to playing for 2 consecutive hours";
dispbottom "Current Balance = "+#KAFRAPOINTS+" Reward Cash Points";
}
addtimer .timer,"hourlypoints::OnPointGet";
end;
//Check for 3 hours consecutive
if(@consecutive_hour == 3) {
set @consecutive_hour,0;
set #KAFRAPOINTS, #KAFRAPOINTS + .3cpoint_amt;
dispbottom "You received "+.3cpoint_amt+" Reward Cash Points due to playing for 3 consecutive hours";
dispbottom "Current Balance = "+#KAFRAPOINTS+" Reward Cash Points";
}
addtimer .timer,"hourlypoints::OnPointGet";
end;
//Check for 4 hours consecutive
if(@consecutive_hour == 4) {
set @consecutive_hour,0;
set #KAFRAPOINTS, #KAFRAPOINTS + .4cpoint_amt;
dispbottom "You received "+.4cpoint_amt+" Reward Cash Points due to playing for 4 consecutive hours";
dispbottom "Current Balance = "+#KAFRAPOINTS+" Reward Cash Points";
}
addtimer .timer,"hourlypoints::OnPointGet";
end;
//Check for 5 hours consecutive
if(@consecutive_hour == 5) {
set @consecutive_hour,0;
set #KAFRAPOINTS, #KAFRAPOINTS + .5cpoint_amt;
dispbottom "You received "+.5cpoint_amt+" Reward Cash Points due to playing for 5 consecutive hours";
dispbottom "Current Balance = "+#KAFRAPOINTS+" Reward Cash Points";
}
addtimer .timer,"hourlypoints::OnPointGet";
end;
//Check for 6 hours consecutive
if(@consecutive_hour == 6) {
set @consecutive_hour,0;
set #KAFRAPOINTS, #KAFRAPOINTS + .6cpoint_amt;
dispbottom "You received "+.6cpoint_amt+" Reward Cash Points due to playing for 6 consecutive hours";
dispbottom "Current Balance = "+#KAFRAPOINTS+" Reward Cash Points";
}
addtimer .timer,"hourlypoints::OnPointGet";
end;
//Check for 7 hours consecutive
if(@consecutive_hour == 7) {
set @consecutive_hour,0;
set #KAFRAPOINTS, #KAFRAPOINTS + .7cpoint_amt;
dispbottom "You received "+.7cpoint_amt+" Reward Cash Points due to playing for 7 consecutive hours";
dispbottom "Current Balance = "+#KAFRAPOINTS+" Reward Cash Points";
}
addtimer .timer,"hourlypoints::OnPointGet";
end;
//Check for 8 hours consecutive
if(@consecutive_hour == 8) {
set @consecutive_hour,0;
set #KAFRAPOINTS, #KAFRAPOINTS + .8cpoint_amt;
dispbottom "You received "+.8cpoint_amt+" Reward Cash Points due to playing for 8 consecutive hours";
dispbottom "Current Balance = "+#KAFRAPOINTS+" Reward Cash Points";
}
addtimer .timer,"hourlypoints::OnPointGet";
end;OnInit:
set .timer, 1000*60*60; //Timer in milliseconds.
set .2cpoint_amt, 20; //Points gained for consecutive time online.
set .3cpoint_amt, 30; //Points gained for consecutive time online.
set .4cpoint_amt, 40; //Points gained for consecutive time online.
set .5cpoint_amt, 50; //Points gained for consecutive time online.
set .6cpoint_amt, 60; //Points gained for consecutive time online.
set .7cpoint_amt, 70; //Points gained for consecutive time online.
set .8cpoint_amt, 80; //Points gained for consecutive time online.
set .point_amt, 10; //Normal points gained.
//set .delay, 1000; //Delay for idle re-check check.
//set .dlimit, 60*5; //Stop points if afk greater then in seconds.
}
#78428 Hourly Points
Posted by * Blaze * on 24 November 2016 - 12:55 AM in Script Support
Fixed thanks
#79745 Help me guys
Posted by * Blaze * on 18 January 2017 - 12:11 AM in Script Requests
Emm try this one
- script Heal FAKE_NPC,{ OnPCDieEvent: sleep2 1300; dispbottom "50% of Max HP/SP will be restored"; percentheal 50,50; end; }
Hello not working sir
Asheraf
#79720 Help me guys
Posted by * Blaze * on 16 January 2017 - 10:54 PM in Script Requests
still when i respawn my HP : 1 only
#79713 Help me guys
Posted by * Blaze * on 16 January 2017 - 04:53 PM in Script Requests
I try this script its not working any one help me
The amount of HP a player will respawn with 50%HP and SP
- script Heal -1,{
OnPCDieEvent:
sleep2 1300;
if(killerrid != getcharid(3)) {
dispbottom "50% of Max HP/SP will be restored";
if(HP == 0);
percentheal 50,50;
}
end;
}
#79717 Help me guys
Posted by * Blaze * on 16 January 2017 - 08:41 PM in Script Requests
Hercules > Conf / Map / Battle /Player.conf
// The amount of HP a player will respawn with, 0 is default.// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)restart_hp_rate: 0 << Change to 50// The amount of SP a player will respawn with, 0 is default.// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)restart_sp_rate: 0 << Change to 50// The amount of HP a player will respawn with, 0 is default.// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)restart_hp_rate: 50// The amount of SP a player will respawn with, 0 is default.// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)restart_sp_rate: 50
I did already bug
#80298 From developing cheats ( xRag ) to developing a server with protection. Some...
Posted by * Blaze * on 09 February 2017 - 09:09 PM in Ragnarok Mo? Pag usapan natin
Hina
Hi guys,
Ask ko lang sa mga experienced server owners dito, ano kaya ang pinakamagandang pakulo para mapasikat ang server?
Bakit kaya nasa classic lahat ng player ng 99/70?
Salamat sa mga sasagot.
Also, if meron interested I'm looking for a person na makakapag manage ng server. Like game content, community management, etc.
Hinahanap kasi nila sa isang server classic 99/70 no MVP/Mini boss card / No healer / No warper yan po hanap nila midrate or lowrate style
#76087 Clash of Clan Daily Rewards 8days with PSD
Posted by * Blaze * on 25 August 2016 - 03:03 AM in Other Graphic Releases
File Name: Clash of Clan Daily Rewards 8days
File Submitter: * Blaze *
File Submitted: 25 Aug 2016
File Category: Other Graphics
* Blaze * Free Daily Rewards Skin
Upload files directory open your data/ texture / À¯ÀúÀÎÅÍÆäÀ̽º / illust/
Script Credit - Stolao's Daily Login Reward [v1.59]
Click here to download this file
#79746 Check weight request
Posted by * Blaze * on 18 January 2017 - 12:14 AM in Script Support
setarray .@CoinID[0],607;for( set .@i,0; .@i < getarraysize( .@CoinID ); set .@i,.@i + 1 )set .@Menu$,.@Menu$ + getitemname( .@CoinID[.@i] )+":";set .@i,( select( .@Menu$ ) - 1 );if( #KAFRAPOINTS < 2 ){mes "Sorry but you didnt have 2 Reward Points.";}else{mes "How many ^339FFFArrow Quiver^000000";mes "you want to purchase?";mes "Amount : 1 ~ "+( #KAFRAPOINTS / 2 );input .@Amount,0,( #KAFRAPOINTS / 2 );if( .@Amount ){set #KAFRAPOINTS,#KAFRAPOINTS - ( .@Amount * 2 );getitem .@CoinID[.@i],.@Amount;mes "Done";}}close;
#79794 Check weight request
Posted by * Blaze * on 19 January 2017 - 07:11 PM in Script Support
setarray .@CoinID[0], 607; for (.@i = 0; .@i < getarraysize(.@CoinID); ++.@i) .@Menu$ += getitemname( .@CoinID[.@i] )+":"; .@i = select(.@Menu$) - 1; if (#KAFRAPOINTS < 2) { mes "Sorry but you didnt have 2 Reward Points."; } else { mes "How many ^339FFFArrow Quiver^000000"; mes "you want to purchase?"; mes "Amount : 1 ~ " + (#KAFRAPOINTS / 2); input .@Amount, 0, (#KAFRAPOINTS / 2); if (.@Amount) { if (!checkweight(Knife, 1) || MaxWeight - Weight < 1000) { mes "- You're over weight or you dont have enough space in your inventory -"; close; } #KAFRAPOINTS -= .@Amount * 2; getitem .@CoinID[.@i], .@Amount; mes "Done"; } } close;
hello i got error line 76
#78581 [Question] Exe for eamod
Posted by * Blaze * on 29 November 2016 - 07:54 PM in Client-Side Requests
2010 to 2011 check mmo.h what client supported eAmod
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