Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #007490

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

General Damage Increase

Posted by mofo on 07 July 2013 - 02:33 PM

My players noticed quite a significant increase in most of the skills they use regularly. Asura now deals about 800k damage with morph set + asura build. Warg strike, spammable as it is, deals 16k damage. Ignition break deals about 73k damage in a best case scenario (damage-wise). Final strike + mirror image deals 53k per hit. These are just a few of the skills that evidently gained damage output these past few days. I'm using the latest git hash, no source edits. I decided to apply the latest updates to my live server to expedite bug testing.

One of the reasons might be % or race card damage modifiers. I tried asura on a barricade and hit for about 100k damage on average with a 4 slot non carded level 1 mace. I then tried with a quad liberation level 1 mace and hit the same target for an average damage of a little over 500k. Now 4 abysmal knight cards in theory should result in 100% more damage to boss type monsters. I'm not that good in math but 500k from 100k is way beyond a 100% improvement.

are you using high rate server?

:meow:

default settings. the only thing i changed was import folder and added my healers, warpers, maps, mmo.h client date, exp is 150x. 150/50 3rd jobs.

Edited by mofo, 07 July 2013 - 03:29 PM.


One of the reasons might be % or race card damage modifiers. I tried asura on a barricade and hit for about 100k damage on average with a 4 slot non carded level 1 mace. I then tried with a quad liberation level 1 mace and hit the same target for an average damage of a little over 500k. Now 4 abysmal knight cards in theory should result in 100% more damage to boss type monsters. I'm not that good in math but 500k from 100k is way beyond a 100% improvement.

ah..I know now..I forgot to change the flags in the reduction suppose to be reduction only

:meow:

changed status to: Fixed

Fixed @ cf56f7c9142ae164d4e093807f1e7def3471afbd
:meow:

salut =)

This time the damage is barely increased by cards. But there is an increase, so I assume this is because it only affects a certain part of atk calculation and not total end damage. The formula right now feels correct. Thanks for the fix.

Edited by mofo, 07 July 2013 - 11:25 PM.