Issue Information
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#007850
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (2)No (0)
The Healer npc in npc/custom/healer.txt is buggy.
When buff is enabled, it makes characters unable to move after getting buffs.
When buff is enabled, it makes characters unable to move after getting buffs.
i think yes. but didn't tested
- script Healer -1,{ set .@price,0; // Zeny required for heal set .@Buffs,0; // Also buff players? (1: yes / 0: no) set .@Delay,0; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@price) { message strcharinfo(0),"Healing costs "+.@price+" Zeny."; if (Zeny < .@price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; //I think this stucks the character because of "select". set Zeny, Zeny-.@price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) set @HD, gettimetick(2)+.@Delay; end; }
if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; //I think this stucks the character because of "select".
i think yes. but didn't tested
- script Healer -1,{ set .@price,0; // Zeny required for heal set .@Buffs,0; // Also buff players? (1: yes / 0: no) set .@Delay,0; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@price) { message strcharinfo(0),"Healing costs "+.@price+" Zeny."; if (Zeny < .@price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; //I think this stucks the character because of "select". set Zeny, Zeny-.@price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) set @HD, gettimetick(2)+.@Delay; end; }if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; //I think this stucks the character because of "select".
It should be close; and not end;
- script Healer -1,{ set .@Price,0; // Zeny required for heal set .@Buffs,0; // Also buff players? (1: yes / 0: no) set .@Delay,0; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Healing costs "+.@Price+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close; set Zeny, Zeny-.@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) set @HD, gettimetick(2)+.@Delay; close; }
You should replace those end with close otherwise it will stuck those characters who use it. The reason behind the end tag is that rAthena made a slight engine update that if you use dialog related commands you should use close otherwise you should use end.
changed status to: Fixed
Fixed in 6f26bde38a967620b1d275136a72c5c181fbe6ae
c952fe0da69ebd5371004d6737a4e2e54859b9b0
Thanks to Patskie, Mumbles and all.
c952fe0da69ebd5371004d6737a4e2e54859b9b0
Thanks to Patskie, Mumbles and all.