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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #008164

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Map Crash

Posted by ahmadshidqi on 25 April 2014 - 01:09 PM

I don't know why my server crash... but i use GDB... and here....

#0  0x080b3ece in battle_calc_damage (src=0xcfb0660, bl=0xb3f42044,
    d=0xbfffee70, damage=199, skill_id=89, skill_lv=1) at battle.c:2697
    sd = 0x0
    sc = 0xb3f42360
    tsc = 0xcfb0990
    sce = <value optimized out>
    div_ = 1
    flag = 322
    __FUNCTION__ = "battle_calc_damage"
#1  0x080a847b in battle_calc_magic_attack (src=0xcfb0660, target=0xb3f42044,
    skill_id=89, skill_lv=1, mflag=0) at battle.c:3604
    i = <value optimized out>
    nk = 0
    s_ele = 1
    skillratio = <value optimized out>
    sd = 0xcfb0660
    sc = 0xcfb0990
    ad = {damage = 199, damage2 = 0, type = 0, div_ = 1, amotion = 0,
  dmotion = 360, blewcount = 2, flag = 322, dmg_lv = ATK_DEF}
    sstatus = 0xcfb0930
    tstatus = 0xb3f42300
    flag = {imdef = 0, infdef = 0}
    __FUNCTION__ = "battle_calc_magic_attack"
---Type <return> to continue, or q <return> to quit---bt full
#2  0x0809b42e in battle_calc_attack (attack_type=2, bl=0xcfb0660,
    target=0xb3f42044, skill_id=89, skill_lv=1, count=0) at battle.c:5304
    d = {damage = -4611702957778403327, damage2 = -5559112510518956805,
  type = 17, div_ = 201, amotion = 217777760, dmotion = 33,
  blewcount = 2, flag = 89, dmg_lv = 217778480}
#3  0x081ead7a in skill_attack (attack_type=2, src=0xcfb0660, dsrc=0xb343133c,
    bl=0xb3f42044, skill_id=89, skill_lv=1, tick=427207738, flag=0)
    at skill.c:2160
    dmg = <value optimized out>
    sstatus = 0xcfb0930
    tstatus = 0xb3f42300
    sc = 0xb3f42360
    sd = 0xcfb0660
    tsd = 0x0
    type = <value optimized out>
    damage = <value optimized out>
    rmdamage = false
    additional_effects = true
    shadow_flag = false
    __FUNCTION__ = "skill_attack"
#4  0x081dbb0c in skill_unit_onplace_timer (src=0xb343133c, bl=0xb3f42044,
    tick=427207738) at skill.c:11701
    sg = <value optimized out>
---Type <return> to continue, or q <return> to quit---
    ss = 0xcfb0660
    tsd = 0x81eab30
    tstatus = 0x1
    tsc = 0xb3f42360
    ssc = 0xcfb0990
    ts = 0xb3f421cc
    type = SC_FREEZE
    skill_id = 89
    diff = 0
    __FUNCTION__ = "skill_unit_onplace_timer"
#5  0x081d2c1a in skill_unit_timer_sub_onplace (bl=0xb3f42044,
    ap=0xbffff22c "\306\352\020\b") at skill.c:15908
    su = 0xb343133c
    group = 0xb45de908
    tick = 427207738
    __FUNCTION__ = "skill_unit_timer_sub_onplace"
#6  0x08135b56 in bl_vforeach (func=0x81d2b80 <skill_unit_timer_sub_onplace>,
    blockcount=0, max=2147483647, args=0xbffff220 "<\023C\263:\254v\031")
    at map.c:477
    argscopy = 0xbffff220 "<\023C\263:\254v\031"
    i = 0
    returnCount = <value optimized out>
#7  0x08140ea4 in map_foreachinshootrange (
---Type <return> to continue, or q <return> to quit---
    func=0x81d2b80 <skill_unit_timer_sub_onplace>, center=0xb343133c, range=5,
    type=539) at map.c:863
    returnCount = 144648300
    ap = 0xbffff220 "<\023C\263:\254v\031"
#8  0x081d2663 in skill_unit_timer_sub (key=..., data=0x9761fa0,
    ap=0xbffff330 "") at skill.c:16111
    su = 0xb343133c
    group = 0xb45de908
    tick = 427207738
    dissonance = false
    bl = 0xb343133c
    __FUNCTION__ = "skill_unit_timer_sub"
#9  0x0824f772 in db_obj_vforeach (self=0x8723ee8,
    func=0x81d2330 <skill_unit_timer_sub>, args=0xbffff328 ":\254v\031")
    at db.c:2035
    argscopy = 0xbffff328 ":\254v\031"
    db = 0x8723ee8
    i = <value optimized out>
    sum = 0
    node = 0x9761f8c
    parent = <value optimized out>
#10 0x0824e9c3 in db_obj_foreach (self=0x8723ee8,
    func=0x81d2330 <skill_unit_timer_sub>) at db.c:2081
---Type <return> to continue, or q <return> to quit---
    args = 0xbffff328 ":\254v\031"
#11 0x081c9dae in skill_unit_timer (tid=9, tick=427207738, id=0, data=0)
    at skill.c:16137
No locals.
#12 0x0825ff06 in do_timer (tick=427207749) at timer.c:393
    tid = 9
    diff = -11
    __FUNCTION__ = "do_timer"
#13 0x08255d3c in main (argc=1, argv=0xbffff4c4) at core.c:256
    next = <value optimized out>


It happen again... BUMP!! please help me >.

still no respons ;) hahahah

is this is in your battle.c line 2697
if (sce->val1 <= 5)
and can you play around with the skill autoguard and to check what trigger the crash..

Thank you..

:meow:

thanks for repplied :3, okay i'll check again.. sorry before sir >.<