Good day!
How will i enable all skull from players inventory drop when player dies not just his/her skull and not tradeable.
Example:
Player got/picked 20 skull and player drops. 21 skull drop including his skull.
Thank you!
Posted 05 November 2016 - 01:12 PM
Good day!
How will i enable all skull from players inventory drop when player dies not just his/her skull and not tradeable.
Example:
Player got/picked 20 skull and player drops. 21 skull drop including his skull.
Thank you!
Posted 06 November 2016 - 04:51 AM
anyone?
thank you!
Posted 07 November 2016 - 12:41 PM
translate? SPAM?
Posted 08 November 2016 - 01:09 AM
The tradeable part you simply edit in item_db.conf file
The part where the skulls drop, as long as you do not need to keep the attached names, it can be very simple.
You can use the OnPCDieEvent command, then simply count the skulls in the inventory. Then delete the items from the players inventory and drop that same amount on the floor using the following command:
makeitem(<item id>, <amount>, "<map name>", <X>, <Y>)
Maybe there is an easier way to do it, but this seems pretty simple to me.
Posted 16 November 2016 - 12:02 PM
The tradeable part you simply edit in item_db.conf file
The part where the skulls drop, as long as you do not need to keep the attached names, it can be very simple.
You can use the OnPCDieEvent command, then simply count the skulls in the inventory. Then delete the items from the players inventory and drop that same amount on the floor using the following command:
makeitem(<item id>, <amount>, "<map name>", <X>, <Y>)
Maybe there is an easier way to do it, but this seems pretty simple to me.
Hi can you give me sample script?
thank you!
Posted 18 November 2016 - 01:07 PM
any one?
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