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#1 ucell_uz

ucell_uz

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Posted 25 March 2017 - 10:21 PM

Hi guys, need help, help out.
The essence of the matter is this:
 
I want to make changes to the standard board
For example: board 91-99
It is necessary that the quest be taken only once and 1 char
It is necessary that if I took a monster devirochi, so that in parallel could not take another monster for example kaho .. and need a check with the message that if I have not completed the quest, and I'll choose for example kaho, so that the message that until I I will pass the old quest, I can not take the monster kaho.
 
I need a check with the message, if I blown the whole board 91-99, then the message came out that I went through the whole board and that in this 91-99 there are no more missions!
 
Help out!
 
this default 91-99 board
Spoiler
moc_para01,48,177,3    script    91-99 Mission Board    4_BOARD3,{
    if (countitem(Para_Team_Mark) < 1) {
        mes "Wait a minute!";
        mes "-You need to have an-";
        mes "-^4d4dff'Eden Group Mark'^000000-";
        mes "-to receive these missions.-";
        next;
        switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) {
        case 1:
            close;
        case 2:
            mes "::The Eden Group Missions";
            mes "::are basically missions";
            mes "::requested by";
            mes "::people from all around the kingdom.";
            mes "::We just categorize them.";
            next;
            mes "::In the Eden Group,";
            mes "::we sorted out the missions";
            mes "::according to the level of difficulty.";
            mes "::According to this level,";
            mes "::you can find";
            mes "::missions that";
            mes "::suit you.";
            next;
            mes "::When you are done,";
            mes "::you can come back";
            mes "::to the mission board.";
            next;
            mes "::Then you will be";
            mes "::rewarded!!";
            mes "::Simple, isn't it!!";
            mes "::No commission required!!";
            close;
        case 3:
            mes "::You can become a member";
            mes "::of the Eden Group";
            mes "::to ^0000FFLaime Evenor^000000,";
            mes "::who is waiting on the 1st floor.";
            next;
            mes "::If you become a member,";
            mes "::you will get an";
            mes "::\"^006400Eden Group Mark^000000\".";
            mes "::Then you will be able";
            mes "::to see the mission board.";
            close;
        }
    }
    if (BaseLevel < 91 || BaseLevel > 99) {
        // Quest IDs: 4181-4196
        // Quest cooldown IDs: 4212-4227
        setarray .@names$[0],
            "Solider","Freezer","Heater",
            "Injustice","Rybio","Dark Priest",
            "Stapo","Roween","Siroma",
            "Shinobi","Evil Nymph",
            "Deviruchi","Mineral","Kaho","Neraid","Disguise";
        setarray .@exp[0],
            90000,94000,114000,
            96000,96000,146000,
            96000,102000,110000,
            102000,108000,
            110000,138000,118000,96000,134000;
        mes "You must be within level 91-99 to accept these missions.";
        for(.@quest = 4181; .@quest<=4196; ++.@quest) {
            .@hunting = questprogress(.@quest,HUNTING);
            if (.@hunting == 1) {
                next;
                mes ":: You cannot proceed in";
                mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000.";
                mes ":: The registration to the mission";
                mes ":: is cancelled.";
                erasequest .@quest;
                close;
            } else if (.@hunting == 2) {
                next;
                mes ":: You added information";
                mes ":: about the mission";
                mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000";
                mes ":: on the mission board.";
                mes ":: You've got a";
                mes ":: salutary experience.";
                erasequest .@quest;
                getexp .@exp[.@quest-4181],0;
                close;
            }
        }
        close;
    }
    mes "[91-99 Mission Board]";
    mes "There are several requests on this board.";
    next;
    switch(select("^8B4513Turtle Island^000000:^8B4513Glast Heim^000000:^8B4513Rachel / Veins^000000:^8B4513Expansion Cities^000000:^8B4513Other regions^000000")) {
    case 1:
        mes "^8B4513Turtle Island^000000.";
        mes "Which monster will you hunt or have you finished hunting?";
        next;
        switch(select("^0000FFSolider^000000:^0000FFFreezer^000000:^0000FFHeater^000000")) {
            case 1: callsub L_Quest,4181,"Solider",90000,"јЦё®ґхД«µе","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
            case 2: callsub L_Quest,4182,"Freezer",94000,"ЗБё®АъД«µе","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
            case 3: callsub L_Quest,4183,"Heater",114000,"ИчЕНД«µе","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
        }
    case 2:
        mes "^8B4513Glast Heim^000000.";
        mes "Which monster will you hunt or have you finished hunting?";
        next;
        switch(select("^0000FFInjustice^000000:^0000FFRybio^000000:^0000FFDark Priest^000000")) {
            case 1: callsub L_Quest,4184,"Injustice",96000,"АОАъЅєЖјЅєД«µе","There is a monster only found in ^8B4513Glast Heim prison^000000.";
            case 2: callsub L_Quest,4185,"Rybio",96000,"ё®єсїАД«µе","There is a monster only found in ^8B4513Glast Heim prison^000000.";
            case 3: callsub L_Quest,4186,"Dark Priest",146000,"ґЩЕ©ЗБё®ЅєЖ®Д«µе","There is a monster only found in ^8B4513Glast Heim prison^000000.";
        }
    case 3:
        mes "^8B4513Rachel / Veins^000000.";
        mes "Which monster will you hunt or have you finished hunting?";
        next;
        switch(select("^0000FFStapo^000000:^0000FFRoween^000000:^0000FFSiroma^000000")) {
            case 1: callsub L_Quest,4187,"Stapo",96000,"ЅєЕВЖчД«µе","There is a monster only found in ^8B4513Veins^000000.";
            case 2: callsub L_Quest,4188,"Roween",102000,"·ОїмА©Д«µе","There is a monster only found in ^8B4513Rachel^000000.";
            case 3: callsub L_Quest,4189,"Siroma",110000,"ЅГ·Оё¶Д«µе","There is a monster only found in ^8B4513Ice Dungeon^000000.";
        }
    case 4:
        mes "^8B4513Expansion Cities^000000.";
        mes "Which monster will you hunt or have you finished hunting?";
        next;
        switch(select("^0000FFShinobi^000000:^0000FFEvil Nymph^000000")) {
            case 1: callsub L_Quest,4190,"Shinobi",102000,"ЅГілєсД«µе","There is a monster only found in ^8B4513Amatsu Dungeon^000000.";
            case 2: callsub L_Quest,4191,"Evil Nymph",108000,"їдј±іаД«µе","There is a monster only found in ^8B4513Kunlun Dungeon^000000.";
        }
    case 5:
        mes "Other Regions.";
        mes "Which monster will you hunt or have you finished hunting?";
        next;
        switch(select("^0000FFDeviruchi^000000:^0000FFMineral^000000:^0000FFKaho^000000:^0000FFNeraid^000000:^0000FFDisguise^000000")) {
            case 1: callsub L_Quest,4192,"Deviruchi",110000,"µҐєс·зДЎД«µе","There is a monster only found in ^8B4513Geffen Dungeon^000000.";
            case 2: callsub L_Quest,4193,"Mineral",138000,"№МіЧ¶ц","There is a monster only found in ^8B4513Einbech Dungeon^000000.";
            case 3: callsub L_Quest,4194,"Kaho",118000,"Д«ИЈД«µе","There is a monster found in ^8B4513Nogg Road Magma 1^000000.";
            case 4: callsub L_Quest,4195,"Neraid",96000,"іЧ·№АМµеД«µе","There is a monster only found in ^8B4513Comodo Dungeon^000000.";
            case 5: callsub L_Quest,4196,"Disguise",134000,"µрЅє°ЎАМБоД«µе","There is a monster only found in ^8B4513Nifflheim^000000.";
        }
    }
    end;
 
//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"};
L_Quest:
    .@quest1 = getarg(0);
    .@quest2 = .@quest1+31;
    .@playtime = questprogress(.@quest2,PLAYTIME);
    if (.@playtime == 1) {
        mes "[91-99 Mission Board]";
        mes "You need to wait 3 hours before you can take this mission again.";
        close;
    }
    .@hunting = questprogress(.@quest1,HUNTING);
    if (.@hunting == 1) {
        mes "[91-99 Mission Board]";
        mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";
        close;
    } else if (.@hunting == 2) {
        mes "[91-99 Mission Board]";
        mes "You have completed the hunting.";
        mes "Please accept this reward as a compensation.";
        erasequest .@quest1;
        if (.@playtime) erasequest .@quest2;
        setquest .@quest2;
 
        // Job Experience calculation.
        if (JobLevel < 56) .@jexp = 67000;
        else if (JobLevel > 55 && JobLevel < 61) .@jexp = 94000;
        else if (JobLevel > 60 && JobLevel < 66) .@jexp = 141000;
        else if (JobLevel > 65 && JobLevel < 69) .@jexp = 212000;
        else if (JobLevel >= 69) .@jexp = 311000;
 
        getexp getarg(2),.@jexp;
        close;
    }/* else if (.@hunting == 3) {
//        recall_completequest .@quest1
        erasequest .@quest1;
        mes "[91-99 Mission Board]";
        mes "You have re-accepted the "+getarg(1)+" Hunting mission.";
        close;
    }*/ else {
        mes "[91-99 Mission Board]";
        mes getarg(4);
        next;
        if (getarg(3) != "") cutin getarg(3),3;
        mes "[91-99 Mission Board]";
        mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board.";
        next;
        if (getarg(3) != "") cutin getarg(3),255;
        if(select("I'll hunt them.:No thanks.") == 1) {
            mes "[91-99 Mission Board]";
            mes "When you have completed the mission, post it on this board and collect your reward.";
            if (.@playtime) erasequest .@quest2;
            setquest .@quest1;
        }
        close;
    }
}





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