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Damage Problem :'(


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#1 gaurav787

gaurav787

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Posted 26 July 2014 - 08:38 AM

the damage of asura is too high im not able to understand the damage problem.. i was having same problem in Rathena so i shifted to hercules here also same can some1 guide me about this the damage of asura is 60k when LK in on defence equips it should be 16-17k damage 

 

=========MY renewal.h file==================

// Copyright © Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright © Athena Dev Teams
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_
 
/**
 * Hercules configuration file (http://herc.ws)
 * For detailed guidance on these check http://herc.ws/wiki/SRC/config/
 **/
 
/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/
 
/**
 * Renewal full toggle switch.
 *
 * Uncomment this line to disable all of the below settings at once.
 * Note: in UNIX builds, this can be easily done without touching this
 * line, by passing --disable-renewal to the configure script:
 * ./configure --disable-renewal
 */
#define DISABLE_RENEWAL
 
 
#ifndef DISABLE_RENEWAL // Do not change this line
 
/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL
 
/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST
 
/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_DROP
 
/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP
 
/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG
 
/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
///  - damage is NOT increased by 400%
///  - it does NOT affect grimtooth
///  - weapon and status ATK are increased
///  - some skill's damage ratio has modified
#define RENEWAL_EDP
 
/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
#define RENEWAL_ASPD
 
#endif // DISABLE_RENEWAL
#undef DISABLE_RENEWAL
 
#endif // _CONFIG_RENEWAL_H_
 

 

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