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Acid Bomb cast delay (pre-re)


Best Answer Thuan, 20 November 2014 - 09:44 PM

Scratch that, I failed to test it properly.

 

Working like on officials.

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#1 Thuan

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Posted 19 November 2014 - 10:01 PM

Trying to fix this skill delay on Acid Bomb to work like on officials.

 

Right now this skill has the following values in skill_cast_db.txt:

//-- CR_ACIDDEMONSTRATION490,1000,1000,0,0,0,0

So 1s cast time, 1s cast delay.

 

On officials, Magic Strings used to reduce the cast delay to values below the ASPD-delay --> cast delay was effectively limited by ASPD and the input limit.

 

However here this cast delay is fixed to 1s, Magic Strings doesn't reduce it, nor does ASPD. I couldn't find how to flag the aftercast delay to be reduced by Magic Strings like most other spells do.

 

Does someone have the answer? Thanks in advance.

 

Edit: False alarm, it seems to be correct


Edited by Thuan, 20 November 2014 - 10:00 PM.


#2 Thuan

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Posted 20 November 2014 - 09:44 PM   Best Answer

Scratch that, I failed to test it properly.

 

Working like on officials.






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