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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #001155

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Star Gladiator Bugs

Posted by Hercules Bot on 10 March 2008 - 10:13 PM

Originally posted by BloodWist
http://www.eathena.w...er&showbug=1155

Since only Flying Kick was fixed after +1 year that TaekWon classes was launch and since the main topic about their skills is now totally ignored/spammed I'm creating a new one... The following bugs are:

1 - Angel chance it's not coded at HP regen, just at SP regen...source: Unknown

http://forums.irowik...hp?t=604&page=3

2 - Miracle should not desactivate if you use a Fly Wing or if you warp on the same map (WoE maps, Pront maze, Pyramids...). This was easy to test (on eAthena) since I just needed to Miracle and tele or pass by a portal, both tests made it to desactivate. Unknown

3 - Flying Kick shouldn't have the target delay of 1 second, this affect the gameplay a lot. Also, many other skills have this delay like Asura Strike. This really should be fixed asap. =/ Confirmed
Video test at Aegis: http://www.youtube.com/v/YmwwdPUVw-A
Try to do this at eAthena, just too hard... and watch the target in this video, look how fast it is.

All the videos were made by me and done at Ragnarok Royale server.


Old bugs (Fixed/working):

[i]Sprint should stack with Union+Agi.
FIXED r12508
Video test at Aegis: http://www.youtube.com/v/2Ue4WvhPNLY



Union + Increase Agi should stack and make you move faster then a, for example, HP with Increase Agi only.
I just tested (at eAthena) the speed thing with Union and a HP following me... he was at the same speed as me. Then he increased my Agi and we ran at the same speed again.
FIXED r12506
Video test at Aegis: http://www.youtube.com/v/2Ue4WvhPNLY
I'm a bit lag at the server but you can see that I'm walking way faster.




Ghost and Dark element aren't enchanting the player weapon/barehand attacks. FIXED r12505



Mild Wind element change should not desactivate if you remove your weapon. This is writen on skill decription.
Video test at Aegis: http://www.youtube.com/v/IVhejdzEdyw
FIXED r12503



Flying Kick and Leap aren't moving the character if trapped (AnkleS., FiberL., CloseC.) like Back Slide or Storm Gust knockback does (also, skills like Snap and Charge Attack doesn't and should be fixed as weel). Just tested (at eAthena), tried to FK 4 times and Leap 3 (trapped on AS) and all of them failed. FIXED r12500/r12501
Video test at Aegis: http://www.youtube.com/v/erHOLj5XLyo



Leap shoudn't fail if you are being hit by some Player/Monster. At eAthena, the attack speed of a simple Red Novus made me fail twice before I could Leap away from him... at Aegis:
Video Test at Aegis: http://www.youtube.com/v/yIyOQ8TkmAw
FIXED r12500



A very small one but still a bug... Using Union without link does not waste 100 SP. FIXED r12499
Video test at Aegis: http://www.youtube.com/v/1aheH7qTZlo



Spurt status shouldn't activate if you Sprint against a wall (same videos as 8). FIXED r12498
Video test at Aegis: http://www.youtube.com/v/m0kR4Am8ttY



This bug came with the Sprint non-stop-on-hit fix... If you Sprint and then use any skill (FK, Leap, Mild Wind) that make your character to stop, he get "trapped" and you won't be able to move until you use Sprint again... Is like he is using Sprint (but he's not, he stopped) and you need to manually stop him by using Sprint again.
FIXED r12497



Leap skill shouldn't move the character if the cell that he would land is occupied by a Player/NPC/Monster. This is writen on skill description and also works like this in Aegis server. FIXED r12485/r12486/r12487
Video test at Aegis: http://www.youtube.com/v/VbRqI4X7VJY



Sprint shouldn't stop if you get hit like it does on eA. FIXED r12490
Video test at Aegis: http://www.youtube.com/v/dOW1RWYzuYI
Video from Doddler at iRO:




Players, Monsters and NPCs should work like a wall for the player when running with Sprint skill (same video as 7). FIXED r12485
Video test at Aegis: http://www.youtube.com/v/m0kR4Am8ttY
Video from Doddler at kRO (he bounces on a Wolf at the beggining of the video):




Sprint skill does not add +100 dmg and +100% dmg (10*SkillLV% with max lvl = 10) to kick skills (Flying Kick, Tornado Kick, Heel Drop Kick, Counter Kick and Roundhouse Kick).
I tested this myself... without Spurt status and +10 STR food = 250 dmg each kick and 350 dmg each hit from Counter Kick, with Spurt status (+10 STR bonus) and without +10 STR food = 250 dmg each kick and 350 dmg each hit from Counter Kick.
This according to eA current skill description but at iRO skill description there's: Each level of the Sprint skill increases its user's barehanded damage by +10.
At lvl 10 = +100 dmg and no +100% dmg bonus.
Working

This post has been edited by BloodWist: Sep 11 2008, 10:59 PM