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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Damage And Motion

Posted by Hercules Bot on 11 March 2008 - 09:52 PM

Originally posted by zephyrus_cr
http://www.eathena.w...er&showbug=1164

Well... i was testing the Damage Walk Delay and Multihit delay with 1 seal and JT or Lord of Vermilion... i used a simple build to test (DEX 150 and INT 10)...

With some seals... i used lov... damage start to work... oks... when damage ends... the seals do a quick walk to me. Everybody says this is official, that's how happen on kRo... not really sure about this.

Then... i tested 1 seal and using JT lots of times with multihitdelay set to 230, and sometimes if the first JT effect haven't ends and i do another... the seal stands next to me an it's possible for it to walk while receiving damage. Is this lags? i tested this using localhost machine.

And by last... sometimes the JT pushes the Seal... but you see it come back to its starting position and receive the damage... and if you use constantly JT, the seal just do crazy moves O.o, sometimes you see it go to your left, but it's on your right ...