Issue Information
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#001335
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (2)No (0)
Originally posted by theultramage
http://www.eathena.w...er&showbug=1335
This has been annoying me for a loooong time. For some reason, scripters think that this is the best way to write a npc that appears in multiple places:
Otherwise, script loading will skip it and afterwards all duplicates will fail to load too.
Is it that much of a problem to make a floating mapless npc and clone from that?
http://www.eathena.w...er&showbug=1335
This has been annoying me for a loooong time. For some reason, scripters think that this is the best way to write a npc that appears in multiple places:
some_particular_city,x,y,d script somenpc viewid,{ ... } some_other_city,x,y,d duplicate(somenpc) somenpc#1 viewid yet_another_city,x,y,d duplicate(somenpc) somenpc#2 viewidThis design requires that the first map must be present at the time of loading.
Otherwise, script loading will skip it and afterwards all duplicates will fail to load too.
Is it that much of a problem to make a floating mapless npc and clone from that?
Originally posted by Brian
Updating status to: Fixed in [rev=15075/trunk/npc/custom/].
Updating status to: Fixed in [rev=15075/trunk/npc/custom/].
Originally posted by Gepard
Reopening, since there are still duplicates that are not made from mapless (floating) NPCs, for example:
See also [bug:1395].
Reopening, since there are still duplicates that are not made from mapless (floating) NPCs, for example:
- ConMessenger
- SmileHelper
- TheSign
- VotingStaffCCE
See also [bug:1395].
Originally posted by Brian
Updating status to: Fixed in [rev=15798]
Updating status to: Fixed in [rev=15798]