Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #000144

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Firepillar And Traps

Posted by Hercules Bot on 29 September 2007 - 12:52 AM

Originally posted by Playtester
http://www.eathena.w...ker&showbug=144

Firepillar on eAthena right now is pretty useless and I really want to have it fixed.

Here some info how it should be:
- Firepillar is a trap
- it can be knocked around like other traps (with Sight Blaster for example)
- the number of hits to a mob is equal to the number of mobs hit (same as Land Mine and Claymore Trap)
- you can knock back one Firepillar on another

I know that I can set Firepillar to be a trap in the skill_db, but I want to ask if that automatically adds all the above mentioned features. If not, can someone edit the code accordingly?

What needs to be checked for is basically:
- make Firepillar a trap type skill (I can do that)
- if needed change the code so that Firepillar behaves exactly like other traps
- ensure all traps can be knocked around with Sightblaster / Arrow Shower, etc.
- ensure all traps do as many hits to each mob as total number of different mobs that are hit
- ensure that traps can be knocked back on the same cell and stack like that (even if they can't be placed on the same cell when used)

Also there's an issue with Remove Trap I think. Hunters are only supposed to remove their OWN traps, but I heard that right now they can remove opponent traps, too. This could lead to an exploit if hunters can remove fire pillars and get a trap. Please fit it so Hunters can only remove their own traps before adding the previous mentioned feature.

This post has been edited by Playtester: Dec 20 2007, 05:34 AM

Originally posted by kyeme
I can confirm this official behaviour (for Fire Pillar) :)
Video:


Edited by kyeme, 07 December 2012 - 06:56 AM.


Originally posted by MarkZD
Currently Firepillar is already a trap.

I'm just adding the fix to Sight Blaster which was not knocking-back traps.

17008

Originally posted by kyeme
Sight Blaster can damage (unlimited damage) the Trap and Icewall? in 17008. Please confirm thanks.

Edited by kyeme, 07 December 2012 - 06:11 PM.


Originally posted by MarkZD

Sight Blaster can damage (unlimited damage) the Trap and Icewall? in 17008. Please confirm thanks.


On the doddler's video I saw it can hit trap unlimited times without finish.

I just need confirmation about Icewall, etc.

Originally posted by malufett
strange I can't hit fire pillar with sight blaster in iRO..any I'll try in kRO just need to have sight blaster..:)

I just need confirmation about Icewall, etc.

i only does one hit or it ends immediately when hit..

:meow:

Originally posted by kyeme

Sight Blaster can damage (unlimited damage) the Trap and Icewall? in 17008. Please confirm thanks.

On the doodler's video I saw it can hit trap unlimited times without finish.I just need confirmation about Icewall, etc.

Doodler video is from kRO or iRO? sorry idont know hahah.

strange I can't hit fire pillar with sight blaster in iRO..any I'll try in kRO just need to have sight blaster.. :)

I just need confirmation about Icewall, etc.

i only does one hit or it ends immediately when hit.. :meow:

Thanks :)

Originally posted by MarkZD

strange I can't hit fire pillar with sight blaster in iRO..any I'll try in kRO just need to have sight blaster.. :)

Maybe it was changed, since videos are a little old.


Doodler video is from kRO or iRO? sorry idont know hahah.

It could even be from jRO, Doddler had access to kRO sakray, kRO(and maybe jRO) he used to bring the news from there.

i only does one hit or it ends immediately when hit.. :meow:

I tried to test it on bRO, I didn't get confirmation as I don't have a wizard.
One just said it would end after the hit.

But looking for more sources, I found that in the time where it was supposed to work, it would not cancel against traps which doesn't have HP, as firepillar.
I'll commit it later.

But seems like it'll not be needed as apparently sightblaster doesn't knock-back traps anymore.
I'll wait for malufett's confirmation or any other good source, the one which comes first.

Originally posted by xaxixi
In bRO, sight blaster can't hit Fire Pillar and can hit unlimited times the traps.

Edited by xaxixi, 10 December 2012 - 07:57 PM.


Originally posted by MarkZD

In bRO, sight blaster can't hit Fire Pillar and can hit unlimited times the traps.

So it seems the case is not around Sightblaster directly, seems like Fire Pillar is an exception.

Probably it can't be knocked back with other skills too, as Magnum Break.

Originally posted by xaxixi
Yes, Fire Pillar can't knocked back with Magnum Break or Sightrasher.

moved issue from Skills

when being knocked back the fire pillar animation isnt updated, too.

it seems that this feature is only applied in pre_RE..as I tested in kRO it cannot be knock back...

:meow:

Yes , this is for pre-renewal behavior. :)

<span style="font-family: times new roman" ,="" times,="" serif'="">In latest revision Sight Blast doesnt hit ice wall and fire pillar.

Here again the info..
Pre-Renewal Official:
Sight blast can hit fire pillar (Unlimited)
Sight blast can hit Icewall but not unlimited (Source exp. in pRO pre-renewal, Im a Wizard since 2006 - 2010)

Renewal Official:
Sight blast doesnt hit firepillar anymore(Source pRO Sakray)
Sight blast can hit Icewall but not unlimited (Source pRO Sakray)

About trap, sorry i dont have a source for now..

Edited by kyeme, 14 August 2013 - 06:23 PM.


Bump ~ <span style="font-family: lucida grande" ,="" tahoma,="" verdana,="" arial,="" sans-serif'="">the code was broken in the latest revison

This is exactly what I'm looking for. In eathna and rathena, Traps and Fire Pillar can be knocked on monsters and do many hits according to monster numbers.

Most fixed on rAthena in: https://github.com/r...6d6e7e3295R7170

Feel free to merge. :-)

Thank you master Playtester