Issue Information
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#001709
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0 - None Assigned
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Needs More Info
Issue Confirmations
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Yes (2)No (0)
Originally posted by Motivus
http://www.eathena.w...er&showbug=1709
Arrow Shower should knock traps in the direction opposite of where it is cast.
Example:
TRAP AS
knocks it left
AS TRAP
knocks it right
AS
----Trap
knocks it down and right
the player's position should have no impact, currently it gets knocked in all kinds of crazy directions, AS should also only knock a trap back once per cast unless it is blast mine. Currently claymores get knocked around multiple times in a single AS if you hit them diagonally.
This post has been edited by Motivus: Jun 18 2008, 05:05 PM
http://www.eathena.w...er&showbug=1709
Arrow Shower should knock traps in the direction opposite of where it is cast.
Example:
TRAP AS
knocks it left
AS TRAP
knocks it right
AS
----Trap
knocks it down and right
the player's position should have no impact, currently it gets knocked in all kinds of crazy directions, AS should also only knock a trap back once per cast unless it is blast mine. Currently claymores get knocked around multiple times in a single AS if you hit them diagonally.
This post has been edited by Motivus: Jun 18 2008, 05:05 PM
Originally posted by Ind
I have absolutely no idea what you mean with "TRAP AS (...?) knocks it left" etc, need clarification. thanks
I have absolutely no idea what you mean with "TRAP AS (...?) knocks it left" etc, need clarification. thanks
Originally posted by MarkZD
Samples are about direction where TRAP and AS are.
TRAP AS = TRAP is here and AS is beeing casted from trap's left, so trap is knoced back.
Traslating:
1. Arrow Shower should knock traps in the opposite direction from where it is cast.
2. AS should knock trap only once by cast.
3. Claymore trap is getting knocked a lot of times per AS cast, if it's hitted diagonally.
Samples are about direction where TRAP and AS are.
TRAP AS = TRAP is here and AS is beeing casted from trap's left, so trap is knoced back.
Traslating:
1. Arrow Shower should knock traps in the opposite direction from where it is cast.
2. AS should knock trap only once by cast.
3. Claymore trap is getting knocked a lot of times per AS cast, if it's hitted diagonally.
Originally posted by Angezerus
Confirmed. A little help :
X = where the skill is casted
O = trap's place
→= The direction the trap should move
X O →
↠O X
X
O
↓
↑
O
X
And this goes for diagonals as well. Just like how magnum break knocks players.
Confirmed. A little help :
X = where the skill is casted
O = trap's place
→= The direction the trap should move
X O →
↠O X
X
O
↓
↑
O
X
And this goes for diagonals as well. Just like how magnum break knocks players.
Edited by Angezerus, 25 April 2012 - 08:36 AM.
moved issue from Skills