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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #001709

  • 0 - None Assigned

  • Needs More Info

Issue Confirmations

  • Yes (2)No (0)
Photo

Arrow Shower And Traps

Posted by Hercules Bot on 18 June 2008 - 08:14 PM

Originally posted by Motivus
http://www.eathena.w...er&showbug=1709

Arrow Shower should knock traps in the direction opposite of where it is cast.  

Example:

TRAP AS

knocks it left


AS TRAP

knocks it right

AS
----Trap

knocks it down and right

the player's position should have no impact, currently it gets knocked in all kinds of crazy directions, AS should also only knock a trap back once per cast unless it is blast mine.  Currently claymores get knocked around multiple times in a single AS if you hit them diagonally.

This post has been edited by Motivus: Jun 18 2008, 05:05 PM

Originally posted by Ind
I have absolutely no idea what you mean with "TRAP AS (...?) knocks it left" etc, need clarification. thanks

Originally posted by MarkZD
Samples are about direction where TRAP and AS are.

TRAP AS = TRAP is here and AS is beeing casted from trap's left, so trap is knoced back.

Traslating:
1. Arrow Shower should knock traps in the opposite direction from where it is cast.
2. AS should knock trap only once by cast.
3. Claymore trap is getting knocked a lot of times per AS cast, if it's hitted diagonally.

Originally posted by Angezerus
Confirmed. A little help :P :
X = where the skill is casted
O = trap's place
→= The direction the trap should move

X O →

← O X

X
O
↓

↑
O
X

And this goes for diagonals as well. Just like how magnum break knocks players.

Edited by Angezerus, 25 April 2012 - 08:36 AM.


moved issue from Skills