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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #000171

  • 3 - Medium

  • Confirmed

Issue Confirmations

  • Yes (0)No (0)
Photo

Official Skill Behavior (list Of Bugs)

Posted by Hercules Bot on 04 October 2007 - 06:17 PM

Originally posted by theultramage
http://www.eathena.w...ker&showbug=171

* Cloaking
- wall check should be on cast-begin, not on cast-end (failure should not show 'skill use' animation)

* Sense
- doesn't work on emperium, players or traps, even when autocasted!
- doesn't work on emperium even when it's a "mob" in an unconquered castle...
- displayed def  = vit + rand[0 .. (vit/20)^2 - 1]
- displayed mdef = int + vit/2;
EDIT: the displayed def/mdef is supposed to be changed to 'armor' def/mdef only

* Icewall
- on eAthena, monsters do not fixpos() when getting stopped by an icewall when walking
- stuff like walking out of an icewall or being knocked back (Backsliding) doesn't work on eA

* Hocus Pocus
- consumes 1 gem at cast-begin, 1 at cast-end (not 2 simultaneously)
- power chord / into the abyss saves the 1 gem at cast-end

* Basilica
- will refuse to start casting if there is an obstacle nearby (that is, there must be at least 1 cell free between its edge and the obstacle)
- the obstacle may move into its area of effect after casting begins, and it will still cast successfully
- the list of obstacle types is extensive
  + walls (+ any non-walkable cell?)
  + players (both friendly and enemy)
  + npcs, mobs, pets, homunculi
  + traps
  + items on the ground (?)
  + songs, dances, ensembles
  + ongoing land skills like Storm Gust (!)
- the caster will be unable to walk (but sitting down works) or use skills, except for using Basilica again (which immediately cancels it at no extra cost)
- walking songs/dances will not affect people inside basilica while it is active
- any enemy that tries to walk inside the zone will get repelled back 2 cells (mobs will keep trying to walk inside, non-stop)
- enemy players can still warp/recall into the area; no knockback happens then, but the rules inside the zone will still apply
- mobs will get repelled immediately after spawning tho' :\ (therefore the above might be a glitch)
- will fail if cast on top of Land Protector, and the whole skill cancels if the central cell is erased (by Land Protector and Ganbantein)
- (glitch) you can still use skill scrolls from the inside, but at least the damaging ones I tested fail on cast-end
- (glitch) the client will end the visual effect of a lvl11+ basilica sooner than the actuall effect expires

* Assassin Soul Link - flaviojs says that it only gives +25% during WoE on ep12 aegis

This post has been edited by theultramage: Jun 8 2008, 01:36 PM