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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Walk Delay/hitlock Of Mvps

Posted by Hercules Bot on 15 July 2008 - 12:12 AM

Originally posted by Perceval
http://www.eathena.w...er&showbug=1851

Since the other bug report about the Storm Gust damage should not be abused for this bug, I created a new bug report.

The hitlock system on MVPs is currently, as we all know, very broken. High aspd Snipers can simply hitlock MVPs like Orc Lord, Baphomet, and Storm Gust is able to keep MVPs like Kiel and Fallen Bishop hitlocked.

I won't flip through all the past comments about this problem, so I'll simply take the latest comment from a eA Dev:

QUOTE("Playtester")
MVPs actually don't even have a walk delay after being hit on Aegis, but if we remove it on eA it won't display the MVPs moving at all...


I also know that eAthena Devs talked about the impossibility to remove this bug, although they tried very hard. But I noticed one thing about MVPs - if a MVP like Kiel, for example, casts endure on himself, he will start walking through the Storm Gust without much effort. So my idea is this, although it might seem a bit "unofficial" at first, this could fix the hitlock: simply give all MVPs the Endure behavior (without having to cast the skill) that can be observed on Kiel and Eddga. I don't understand much about coding, but since Kiel demonstrates efficiently how a MVP can ignore hitlock without showing weird moving behavior, I believe this can be implemented on eAthena for all MVPs.

Thanks for your patience and keep up the good work. (IMG:style_emoticons/default/smile.gif)

This post has been edited by Perceval: Jul 14 2008, 05:13 PM

Originally posted by Ind
should we just throw that monster walk delay config in the garbage and default it to 0?

Originally posted by arp
Doesn't it mention in the original report that MVPs just wouldn't be shown to be moving, but when they're under the effect of endure, they work as intended? If so, wouldn't that just change the problem? The original report does suggest an interesting idea though, perhaps someone should investigate that.

Originally posted by Ind
changed to "needs more info" so the official server peeps give a shot and reply

Originally posted by Ind
I've confirmed it on a official server vs fighting a drake and a orc hero, working on the fix right now

Originally posted by Ind
Fixed in [rev=15330]