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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #001875

  • 0 - None Assigned

  • Invalid

Issue Confirmations

  • Yes (0)No (0)
Photo

Monster Stuck

Posted by Hercules Bot on 18 July 2008 - 11:43 PM

Originally posted by xazax
http://www.eathena.w...er&showbug=1875

When only one player being on some(Cursed abbey 3, LHZ 2) map the monsters stuck and don't do anything but stand. Player can kill them easily. But if another player go to this map the monsters start to walk, attack etc, so they do what they should.  If the second player left the map again the monsters stuck again.

Another bug: getmapusers script command return -1 from some map ( only some ) when there are no player, and 0 when there is only one player.

There are maybe some connection? So the server think there are no players and that's why the mob stuck?  I think it is, because about five minutes the monsters disappear.

This only happen with some map not with every one.

Originally posted by Ind
stable was dropped, so this bug is now invalid