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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Npcwalkto & Monster/npc "class"

Posted by Hercules Bot on 25 July 2008 - 11:26 AM

Originally posted by Naxan
http://www.eathena.w...er&showbug=1917

Npcwalkto:

Npcwalkto works but, NPC who have Walks Positions don't walk at all. I tested with Xw_NPC, but noone walk. I verify the act and spr and they have act to walk. Only NPC with sprite of monsters can walk. It causes trouble with the other "bug", when it is a class.

EDIT: Even when I copy a class sprite and make a NPC with, it does'nt work, and the NPC don't walk.

Monster "Class"

When we create a monster, and we configure it with mob_avail.txt, and we make an Monster "Classes" (Novice, Swordman...), we can't attack them directly, their name are like player, we must have /noshift activate, or use shift. And when we right click on them, the menu for player is displayed too (Trade, Friend, etc...)
And when we make an npc with it, the complete name is displayed, and we can't click at distance and we must use shift on them to activate their script. Like the monster, they have their name like player, and the menu is displayed.

For the name, it displayed "Test#27", but it must display only "Test". The hidden name is displayed too.


This post has been edited by Naxan: Jul 26 2008, 03:26 AM