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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #001945

  • 1 - Low

  • Confirmed

Issue Confirmations

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Mistakes In The Skill Db (compared To Jathena)

Posted by Hercules Bot on 29 July 2008 - 07:46 PM

Originally posted by theultramage
http://www.eathena.w...er&showbug=1945

This is something I posted earlier in the svn development section when merging the jathena feature to define pathing checks for land skills.

CODE
                 jA         eA
MG_FIREWALL     0x010      0x018
AL_WARP         0x00E      0x006
AC_SHOWER        ---       0x080
PA_GOSPEL       0x000      0x008
PF_SPIDERWEB    0x002      0x000
NJ_TATAMIGAESHI 0x018      0x010
NJ_KAENSIN      0x010      0x018
NJ_BAKUENRYU    0x000       ---

in other words
  • jA's Firewall doesn't have the UF_NOOVERLAP flag
  • jA's Warp has the UF_NOOVERLAP flag
  • jA's Arrow Shower isn't a land skill
  • jA's Gospel doesn't have the UF_NOOVERLAP flag
  • jA's Spider Web has the UF_NOREITERRATION flag
  • jA's Flip Tatami has the UF_NOOVERLAP flag
  • jA's Crimson Fire Formation doesn't have the UF_NOOVERLAP flag
  • jA's Raging Fire Dragon is a land skill
which of these should be corrected?

QUOTE
Tharis says:
-When a monster moves into a cell they get knocked away by the first firewall they hit so they can't get hit by more than one at once anyways. In the case of boss monsters and undead though, they will take all hits from all the firewalls on a cell at the same time, suggesting that they do indeed overlap.
-You can't place a warp portal on a cell that already has a warp portal (or romantic randevous).
-Arrow shower works on magnetic earth and can be cast on impassible/unsnipable tiles as long as the player has line of sight of the target cell (you can even hit a target on the other side of a single cell wall if you do it right).
-Not sure on behavior of gospel...
-You can fiber lock a monster when you want to refresh the effect.  You are still limited to three webs though active at once.  An unusual aegis effect is if you have a boss type monster locked, once the first web ends, even if he has a second or third on him active, the monster will still make a single random move.  He'll remain locked at his target location though.
-Not sure on flip tatami.
-You can have multiple fire formations on one cell.  Same mechanics as firewall.  However, a single ninja can only have one active.
- Exploding Dragon is blocked by magnetic earth.  That means its land based.

Originally posted by Xantara

Just to quote theultramage in eA to update what needs to be done and such on this report:
So the things to be fixed:

  • Firewall - remove the the UF_NOOVERLAP flag. Firewall damage can stack on targets that don't get knocked back by it.
  • Warp Portal - missing the UF_NOOVERLAP flag. Wouldn't make a difference since noreiteration implies nooverlap (I think)...
  • Arrow Shower - change from land skill to a simple splash attack. Pathing check is debatable.
  • Gospel - potentially remove the UF_NOOVERLAP flag, to make two overlapping gospel AoEs stack. (needs testing)
  • Flip Tatami - potentially add the UF_NOOVERLAP flag to prevent stacking of AoEs. No idea if this is even possible to test.
  • Crimson Fire Formation - remove the UF_NOOVERLAP flag. AoEs from multiple ninjas will have a combined effect.
  • Exploding Dragon - change from a splash attack to a land-based skill. Blocked by land protector.


Partially fixed in r13064.
Now what remains is to figure out if Gospel overlaps, and how to modify Arrow Shower and that ninja skill...
(bolded above)



moved issue from Skills