Issue Information
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#001991
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1 - Low
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Fixed
Issue Confirmations
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Yes (1)No (0)
Originally posted by Inkfish
http://www.eathena.w...er&showbug=1991
It's strange that 'killmonster' uses 'md->state.npc_killmonster' while 'killmonsterall' just sets 'md->npcevent[0]=0'.
I think we could only set 'md->npcevent[0]=0' in the case that 'md->spawn==0', otherwise the permanent monsters would lose their events when they respawned.
some suggestions and edits here:
http://www.eathena.w...mp;showbug=1984
This post has been edited by Inkfish: Aug 4 2008, 08:35 AM
http://www.eathena.w...er&showbug=1991
It's strange that 'killmonster' uses 'md->state.npc_killmonster' while 'killmonsterall' just sets 'md->npcevent[0]=0'.
I think we could only set 'md->npcevent[0]=0' in the case that 'md->spawn==0', otherwise the permanent monsters would lose their events when they respawned.
some suggestions and edits here:
http://www.eathena.w...mp;showbug=1984
This post has been edited by Inkfish: Aug 4 2008, 08:35 AM