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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #002287

  • 0 - None Assigned

  • Duplicate

Issue Confirmations

  • Yes (0)No (0)
Photo

clif_blown()

Posted by Hercules Bot on 28 September 2008 - 09:32 PM

Originally posted by rustamka
http://www.eathena.w...er&showbug=2287

CODE
int clif_blown(struct block_list *bl)
{
//Aegis packets says fixpos, but it's unsure whether slide works better or not.
//    return clif_fixpos(bl);
    return clif_slide(bl, bl->x, bl->y);
}


Works incorrect. Sometimes, when character takes hit by Jupitel Thunder\Charge Arrow\Palm Pushstrike and so on, his position shown wrong. But in Aegis variant:
CODE
int clif_blown(struct block_list *bl)
{
//Aegis packets says fixpos, but it's unsure whether slide works better or not.
    return clif_fixpos(bl);
//    return clif_slide(bl, bl->x, bl->y);
}

this bug is gone.

p.s. Sorry for my poor english, but i think you'll understand (IMG:style_emoticons/default/smile.gif)

Originally posted by Ind
duplicate of [bug=3102]