Issue Information
-
#002287
-
0 - None Assigned
-
Duplicate
Issue Confirmations
-
Yes (0)No (0)
Originally posted by rustamka
http://www.eathena.w...er&showbug=2287
Works incorrect. Sometimes, when character takes hit by Jupitel Thunder\Charge Arrow\Palm Pushstrike and so on, his position shown wrong. But in Aegis variant:
this bug is gone.
p.s. Sorry for my poor english, but i think you'll understand (IMG:style_emoticons/default/smile.gif)
http://www.eathena.w...er&showbug=2287
CODE
int clif_blown(struct block_list *bl)
{
//Aegis packets says fixpos, but it's unsure whether slide works better or not.
// return clif_fixpos(bl);
return clif_slide(bl, bl->x, bl->y);
}
{
//Aegis packets says fixpos, but it's unsure whether slide works better or not.
// return clif_fixpos(bl);
return clif_slide(bl, bl->x, bl->y);
}
Works incorrect. Sometimes, when character takes hit by Jupitel Thunder\Charge Arrow\Palm Pushstrike and so on, his position shown wrong. But in Aegis variant:
CODE
int clif_blown(struct block_list *bl)
{
//Aegis packets says fixpos, but it's unsure whether slide works better or not.
return clif_fixpos(bl);
// return clif_slide(bl, bl->x, bl->y);
}
{
//Aegis packets says fixpos, but it's unsure whether slide works better or not.
return clif_fixpos(bl);
// return clif_slide(bl, bl->x, bl->y);
}
this bug is gone.
p.s. Sorry for my poor english, but i think you'll understand (IMG:style_emoticons/default/smile.gif)