Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

Issue Confirmations

  • Yes (0)No (0)
Photo

Sprint/Running - stops when hit walking players/mo

Posted by Hercules Bot on 14 October 2008 - 08:24 PM

Originally posted by Setras
http://www.eathena.w...er&showbug=2350

Players and monsters that are moving will not obstruct Sprint.
Retrieved from "http://irowiki.org/wiki/Sprint"

When TK is running he will stop when hit walking player or monster.

This is caused in case both players stand on same cell simultaneously as far as i have noticed...

How to reproduce:
If you are lucky enough and in case of precise timing you can just run while monsters are walking in your way. But this happens extremeley rareley... Actually happened 2 times for me.

OR

ask another player to walk forward. Stand right behind him and activate sprint. when you reach him you will stop like if bumped into wall or standing player...

I am not very sure that it is bug, but technically player is walking, so he should not "obstruct Sprint"...

P.S. maybe this should be remade:
* PCs/Mobs/NPCs now block Leap(TK_HIGHJUMP) and sprint(TK_RUN). (r12485) [Kevin]


This post has been edited by Setras: Oct 14 2008, 01:31 PM

moved issue from Skills