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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #002377

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Shout Mountain Quest

Posted by Hercules Bot on 22 October 2008 - 08:56 PM

Originally posted by HappyFunTimeSparkles
http://www.eathena.w...er&showbug=2377

After finishing the quest, when you talk to the NPC, he will ask you if you if you want to go up. But, he will warp you up no matter if you choose yes or no. The code for it is here:
CODE
    else if (ch_tre > 3 && ch_tre < 6) {
        mes "[Jiu Lian Bu]";
        mes "Hey~";
        mes "So how ya been, ya smooth criminal? You wanna visit that place again?";
        next;
        switch(select("Sure, let's go~:Nah, maybe next time.")) {
            mes "[Jiu Lian Bu]";
            mes "Alright~";
            mes "Let's get";
            mes "a groove on.";
            close2;
            warp "lou_fild01",180,170;
            end;
        }
        mes "[Jiu Lian Bu]";
        mes "Not in the mood, eh?";
        mes "No prob. But feel free";
        mes "to come see me whenever";
        mes "you want.";
        close;
    }


it should probably be (untested):
CODE
    else if (ch_tre > 3 && ch_tre < 6) {
        mes "[Jiu Lian Bu]";
        mes "Hey~";
        mes "So how ya been, ya smooth criminal? You wanna visit that place again?";
        next;
        switch(select("Sure, let's go~:Nah, maybe next time.")) {
        case 1:
            mes "[Jiu Lian Bu]";
            mes "Alright~";
            mes "Let's get";
            mes "a groove on.";
            close2;
            warp "lou_fild01",180,170;
            end;
        break;
        case 2:
                mes "[Jiu Lian Bu]";
                mes "Not in the mood, eh?";
                mes "No prob. But feel free";
                mes "to come see me whenever";
                mes "you want.";
                close;
        break;
        }
    }

or something like that... I didn't test this yet, since I don't own a server, and the system admin for the server I'm part of is in class or something.

This post has been edited by HappyFunTimeSparkles: Oct 22 2008, 01:57 PM