Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #002550

  • 0 - None Assigned

  • Invalid

Issue Confirmations

  • Yes (0)No (0)
Photo

Mercenaries bugging with mob_avail

Posted by Hercules Bot on 18 December 2008 - 03:37 PM

Originally posted by NoH
http://www.eathena.w...er&showbug=2550

Here is what happens: when one try to make a mercenary looking like a player thanks to the mob_avail options, the mercenary won't do anything once summoned: he won't move nor attack, the only thing he does is teleporting when his master does. Right-clicking on him won't pop-up the mercenary options either, instead you just have the player menu (or GM menu). Attempting to disconnect/kill him won't do anything.

This could be a problem with the client as well, but I wanted to report it just in case.

Thanks.

This post has been edited by NoHealing: Dec 18 2008, 08:40 AM

Originally posted by Gepard
mob_avail doesn't work with mercenaries anymore.