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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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MVP Slaves AI

Posted by Hercules Bot on 31 January 2009 - 05:31 PM

Originally posted by Gepard
http://www.eathena.w...er&showbug=2726

I've noticed some differences in slaves behaviour (vs. iRO).

- slaves are initially passive and immobile (stay where they've been recalled even if mvp moves/follows somebody), they only attack back (eA: they are agressive and follow player)
- slave attacks if player attacks master and player is in sight-range of the slave
- slaves lock on target, and even if recalled by master, attack the same person (if in sight) (eA: after being recalled slaves attack the nearest player).

Can anybody confirm this?

Originally posted by Ind
it was confirmed to be true on at least 1. and 3. on the original bug report