Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #002810

  • 0 - None Assigned

  • Unable to Fix

Issue Confirmations

  • Yes (0)No (0)
Photo

server crash & map errors.

Posted by Hercules Bot on 27 February 2009 - 07:21 PM

Originally posted by AquaWolf
http://www.eathena.w...er&showbug=2810

I was told today that the server was lagging as hell and then  i went to check up, i found this going on non-stop:

CODE
[Error]: map_addobject: no free object id!
[Error]: map_addobject: no free object id!
[Error]: map_addobject: no free object id!
[Error]: map_addobject: no free object id!
[Error]: map_addobject: no free object id!
[Error]: map_addobject: no free object id!
[Error]: map_addobject: no free object id!
[Error]: map_addobject: no free object id!


I closed the server with @mapexit so i could update the server and put it back on. This is what i got next:


CODE
[Status]: Terminating...

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1208067888 (LWP 13005)]
0x080a5412 in npc_event_sub (sd=0xfc8e710, ev=0xb3bae594, eventname=0xb41c3cdc '�' <repeats 68 times>) at npc.c:663
warning: Source file is more recent than executable.
663             if( ev->nd->sc.option&OPTION_INVISIBLE )
(gdb) bt full
#0  0x080a5412 in npc_event_sub (sd=0xfc8e710, ev=0xb3bae594, eventname=0xb41c3cdc '�' <repeats 68 times>) at npc.c:663
        i = <value optimized out>
#1  0x080a54d2 in npc_script_event (sd=0xfc8e710, type=NPCE_LOGOUT) at npc.c:2974
        i = 1
#2  0x0804f9d8 in map_quit (sd=0xfc8e710) at map.c:1517
No locals.
#3  0x08050d38 in cleanup_sub (bl=0xfc8e710, ap=0xbfe82fec "") at map.c:3207
        __FUNCTION__ = "cleanup_sub"
#4  0x0804e93a in map_foreachinmap (func=0x8050c90 <cleanup_sub>, m=171, type=4095) at map.c:1120
        ap = 0xbfe82fec ""
        b = <value optimized out>
        bsize = <value optimized out>
        returnCount = 59
        bl = <value optimized out>
        blockcount = <value optimized out>
        i = 59
#5  0x0804fda5 in do_final () at map.c:3247
        i = 171
        j = <value optimized out>
        sd = <value optimized out>
        iter = <value optimized out>
        __FUNCTION__ = "do_final"
#6  0x0813ca10 in main (argc=1, argv=0xbfe830c4) at core.c:259
No locals.
(gdb)


Hope it helps out.

This post has been edited by AquaWolf: Feb 27 2009, 11:22 AM

Originally posted by Ind
Not able to fix with the information provided, it could be due to a custom script spawning monsters endlessly -- for example.