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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #003325

  • 0 - None Assigned

  • Done

Issue Confirmations

  • Yes (0)No (0)
Photo

bHPrecovRate,-100 doesn't really stop hp regen

Posted by Hercules Bot on 01 July 2009 - 05:58 PM

Originally posted by Inkfish
http://www.eathena.w...er&showbug=3325

CODE
regen->hp = cap_value(val, 1, SHRT_MAX);


Even if the val is 0, it'll be capped to 1. so, if some equipment says "no hp regen", it won't really block it. You 'll still gain 1 hp per sec
is that intended?

This post has been edited by Inkfish: Jul 1 2009, 10:58 AM

Ind 
changed status to: Done

NoHPRegen bonus does this