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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #003453

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Sonic Blow's Range

Posted by Hercules Bot on 01 August 2009 - 08:58 AM

Originally posted by MithBR
http://www.eathena.w...er&showbug=3453

I'd like to know why is Sonic Blow's skill range defined as -1 in the db?

If there's no particular reason for this, Sonic Blow's range should be set to 1, which is it's actual range. I know this may seem pointless, but as you know (and I guess it has only been fixed recently in eA?), monsters don't use skills with a range lower than their current attacking range in Aegis. And since Sonic Blow's range is 1, tanking mobs such as Valkyries and Ifrit is MUCH easier while standing a few cells away from them, because it avoids the tank from taking quite a bunch of damage, since SB is usually one of the most damaging skills these mobs use.

Just so this post wouldn't stay here without any sort of proof or citations, I decided I should at least quote Doddler on this one (even though this is basically common sense in officials xD):

Doddler's post in iROwiki forums

QUOTE (Doddler)
By default, Ifrit has a longer attack range than the range on ME, so if he's tanked at his maximum range, he won't be able to cast ME, nor sonic blow or full divest. It's actually for this reason we don't dispell his 2h quicken, because he tends to move a cell closer to the tank when that happens and then he'll magnetic earth.


PS: This behavior already works for the other skills mentioned, since their ranges are correct in the skilldb (2 for ME and 1 for Full Divest).

moved issue from Skills