Issue Information
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#003976
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2 - Fair
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Fixed
Issue Confirmations
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Yes (0)No (0)
Originally posted by Jobbie
http://www.eathena.w...er&showbug=3976
I just found out that skill blocking or shall we say skill re-use delay after using the skill is being reset when you relog your character. I posted it here because its a main eA function to block a skill. Anyway, as I test the function blocking a skill with a 3 minutes re-use delay I try to relog and the function is resetted and you can use again the skill. Officially I noticed in official server that blocking is not resetted when you relog so there might be something to be added so that the blocking will not be reset.
I hope some eA developer will try to fix the function. Currently there are skills that has cooldown in present jobs example is SM_BASH but only has 5~10 sec cooldown i think.
I hope this won't be ignore because in the future this function will be needed to work with new skills.
http://www.eathena.w...er&showbug=3976
I just found out that skill blocking or shall we say skill re-use delay after using the skill is being reset when you relog your character. I posted it here because its a main eA function to block a skill. Anyway, as I test the function blocking a skill with a 3 minutes re-use delay I try to relog and the function is resetted and you can use again the skill. Officially I noticed in official server that blocking is not resetted when you relog so there might be something to be added so that the blocking will not be reset.
I hope some eA developer will try to fix the function. Currently there are skills that has cooldown in present jobs example is SM_BASH but only has 5~10 sec cooldown i think.
I hope this won't be ignore because in the future this function will be needed to work with new skills.
Originally posted by Ind
I'm not sure what'd be the best implementation on this case, maybe if we added a new column to the characters' skill tree table? to store each skill cool down? .-. would be hardly used though |: i'm out of ideas atm
I'm not sure what'd be the best implementation on this case, maybe if we added a new column to the characters' skill tree table? to store each skill cool down? .-. would be hardly used though |: i'm out of ideas atm
Originally posted by xazax
You can check 3CeAM's solution for this issue. I'm not sure, but I think it was implemented by zephyrus_cr.
You can check 3CeAM's solution for this issue. I'm not sure, but I think it was implemented by zephyrus_cr.
Originally posted by xazax
Here you go:
http://code.google.c...ce/detail?r=320
http://code.google.c...ce/detail?r=321
Here you go:
http://code.google.c...ce/detail?r=320
http://code.google.c...ce/detail?r=321
Originally posted by Ind
thanks, i don't think its one of the best options around though.
thanks, i don't think its one of the best options around though.
Originally posted by Ind
fixed in [rev=15085]
fixed in [rev=15085]