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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #004031

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Issue Confirmations

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Shield Chain

Posted by Hercules Bot on 30 January 2010 - 04:03 PM

Originally posted by Icarian
http://www.eathena.w...er&showbug=4031

If I'm not wrong, Shield chain's formula is something like [[[(bare hand attack*enemy DEF reduction) + Shield weight + Shield refine*4]*skillMOD ] + SRR + (0~100)]*cardMOD*5 hits*eqMOD

The (0~100) potion of the formula doesn't seem to apply, since the skill always does fixed damage. Also, it seems to treat the shield's refine rate as a Star Crumb, Why is this? Every +1 just adds +10 end damage, not modified by cards or equipment, and if the skill misses, it does 50 dmg if +5, 80 if +8, just as if upgrades were simple Star Crumbs added to it.

moved issue from Skills