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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Frost nova's chance of frozen(has this been fixed?

Posted by Hercules Bot on 06 October 2010 - 03:49 AM

Originally posted by Inquisetor90
http://www.eathena.w...er&showbug=4468

Based on trunk 14365:
In skill.c there is a unique piece of coding shown below
CODE
    case MG_FROSTDIVER:
    case WZ_FROSTNOVA:
        sc_start(bl,SC_FREEZE,skilllv*3+35,skilllv,skill_get_time2(skillid,skilllv));
        break;

    case WZ_STORMGUST:
         //Tharis pointed out that this is normal freeze chance with a base of 300%
        if(tsc->sg_counter >= 3 &&
            sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv)))
            tsc->sg_counter = 0;


Frost nova according to ratemyserver and irowiki follows a different formula way before renewal started (iRO was on episode 11.3 when I first found out about it).  However the frozen chance formula for frost diver remains unchanged.  I suggest this should be changed to

CODE
    case MG_FROSTDIVER:
        sc_start(bl,SC_FREEZE,skilllv*3+35,skilllv,skill_get_time2(skillid,skilllv));
        break;

    case WZ_FROSTNOVA:
        sc_start(bl,SC_FREEZE,skilllv*5+33,skilllv,skill_get_time2(skillid,skilllv));
        break;

    case WZ_STORMGUST:
         //Tharis pointed out that this is normal freeze chance with a base of 300%
        if(tsc->sg_counter >= 3 &&
            sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv)))
            tsc->sg_counter = 0;


This post has been edited by Inquisetor90: Oct 5 2010, 08:53 PM

Originally posted by Ind
would like confirmation / source. thanks

Originally posted by MarkZD
http://irowiki.org/wiki/Frost_Nova
Freeze Chance % 38 43 48 53 58 63 68 73 78 83

Originally posted by Ind
Fixed in [rev=15972]