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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #004476

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

aggressive Tatacho & wrong Bradium Golem mode

Posted by Hercules Bot on 12 October 2010 - 12:03 AM

Originally posted by DawCZ
http://www.eathena.w...er&showbug=4476

first problem:
This skill:
1986,Tatacho@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x3095,,,,,
makes tatacho aggressive. Is it alright? What does 0x3095 mean?

second one:
Many website db's (ratemyserver, amesani) says that Bradium Golem is passive and cast sensor (idle) (same mode as Alice - 0x91) but eAthena's Bradium Golem has aggressive mode same as Teddy Bear.. So which one is correct? (IMG:style_emoticons/default/smile.gif)

I'm using 14405 revision with fully updated mob_db and mob_skill_db.

This post has been edited by DawCZ: Oct 11 2010, 05:12 PM

Originally posted by Muad_Dib
//1986
mob TATACHO "Tatacho" MONSTER_TYPE_07 DEFAULT_WIDTH DEFAULT_HEIGHT DEFAULT_SPEED 1
return
//2024
mob BRADIUM_GOLEM "Bradium Golem" MONSTER_TYPE_20 DEFAULT_WIDTH DEFAULT_HEIGHT DEFAULT_SPEED 1
return
//2049
mob W_BRADIUM_GOLEM "Bradium Golem" MONSTER_TYPE_04 DEFAULT_WIDTH DEFAULT_HEIGHT DEFAULT_SPEED 1
return

On renewal Bradium Golem got switched out for the warlock quest version and it does have another AI type then the original.

Originally posted by Kenpachi

Aegis/eA (description)
04: 0x3885 (angry, change-target melee/chase)
07: 0x108B (passive, looter, assist, change-target melee)
20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase)


Tatacho and Bradium Golem (2024) are working as intended.
Bradium Golem (2049) has wrong mode. Must be 0x3885 instead of 0x3295.

Originally posted by Kenpachi
Fixed in [rev=15614].