Issue Information
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#004665
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0 - None Assigned
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Needs More Info
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Originally posted by Sotto
http://www.eathena.w...er&showbug=4665
Background:
When casting Lex Divina on a monster/player, an about 1.6 s long animation (over the head of the target) and sound (priest_lexdivina.wav looped 3 times) starts.
Though Lex Divina itself has no casttime, the resulting mute effect, or rather its accompanying emoticon and sound (_silence.wav) don't start in the moment of casting, but are delayed slightly. It's the extend of this delay that shows deviations from official servers.
Problem:
This delay or grace period seems to be around 1.2 s on the official servers I know (both pre-renewal and renewal). It is, to my knowledge, irreducible. The exact value I got from analyzing the skill on present IRO via sound recording in an audio editor was 1168 ms.
On eAthena, on the other hand, this delay, if there actually is one, can't be greater than 10-30 ms from my measurements. I haven't found much in the way of this in the source code yet, so I'm betting on there being none atm.
Having no delay makes priest gameplay very snappy, I have to admit, but it feels rather unauthentic and doesn't give the victim of lex divina a chance to do a few last skills before being silenced...
http://www.eathena.w...er&showbug=4665
Background:
When casting Lex Divina on a monster/player, an about 1.6 s long animation (over the head of the target) and sound (priest_lexdivina.wav looped 3 times) starts.
Though Lex Divina itself has no casttime, the resulting mute effect, or rather its accompanying emoticon and sound (_silence.wav) don't start in the moment of casting, but are delayed slightly. It's the extend of this delay that shows deviations from official servers.
Problem:
This delay or grace period seems to be around 1.2 s on the official servers I know (both pre-renewal and renewal). It is, to my knowledge, irreducible. The exact value I got from analyzing the skill on present IRO via sound recording in an audio editor was 1168 ms.
On eAthena, on the other hand, this delay, if there actually is one, can't be greater than 10-30 ms from my measurements. I haven't found much in the way of this in the source code yet, so I'm betting on there being none atm.
Having no delay makes priest gameplay very snappy, I have to admit, but it feels rather unauthentic and doesn't give the victim of lex divina a chance to do a few last skills before being silenced...