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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #004695

  • 0 - None Assigned

  • Working as Intended

Issue Confirmations

  • Yes (0)No (0)
Photo

attr_fix.txt

Posted by Hercules Bot on 08 January 2011 - 03:51 AM

Originally posted by Melquisedec
http://www.eathena.w...er&showbug=4695

// Row: target's defense element            <-----------  Column
// Column: attacker's weapon element    <-----------  Row

Is my ignorance or this description is wrong, should be the opposite...

Originally posted by Jguy
Can anyone confirm? I'm...not sure here.

Originally posted by Kenpachi
According to the iRO wiki the table layout is correct, but the values should be updated I think.

Originally posted by diedlikeahero
Attached is the updated attr_fix.txt file. The tables are indeed backwards. If you follow the current documentation and fight a monster in-game, you will notice that Fire > Water, rather than Water > Fire.

Originally posted by diedlikeahero
I can't edit my post. :S

I meant to say that the rows and columns are flip flopped, not the tables.

Originally posted by Kenpachi
The rows and columns are not inverted!

Quote from attr_fix.txt

// Row: target's defense element
// Column: attacker's weapon element

Quote from iRO Wiki

The columns correspond to the attacking element and the rows correspond to the defending element.


You see? Matches very well...

Originally posted by GodLesZ
Just prove it using try & error:

//Neut Watr Erth Fire Wind Pois Holy Shdw Gho  Und
  100, 100, 100, 100, 100, 100, 100, 100,  25, 100,  // Neutral
  100,  25, 100, 150,  50, 100,  75, 100, 100, 100,  // Water

See 2nd row:
Watr -> Water = 25%
What happens, if you attack using water element on a water armor?
Your damage is capped to 25% (on level 1 properties of course).

Following this test, the rows are the defence element and columns are attack element.

Originally posted by Kenpachi
Closing this and creating a new one because of outdated values.