Issue Information
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#004718
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3 - Medium
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Confirmed
Issue Confirmations
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Yes (5)No (0)
Originally posted by Alair
http://www.eathena.w...er&showbug=4718
In eAthena MaxHP and MaxSP for TAEKWON, STAR GLADIATOR, LINKER, GUNSLINGER and NINJA calculating linearly, but:
Aegis HP table: http://up.5cm.ru/u/zJNN/maxhp3.scp
Aegis SP table: http://up.5cm.ru/u/z3QK/maxsp3.scp
does not match.
Sorry my english. Please, fix.
http://www.eathena.w...er&showbug=4718
In eAthena MaxHP and MaxSP for TAEKWON, STAR GLADIATOR, LINKER, GUNSLINGER and NINJA calculating linearly, but:
Aegis HP table: http://up.5cm.ru/u/zJNN/maxhp3.scp
Aegis SP table: http://up.5cm.ru/u/z3QK/maxsp3.scp
does not match.
Sorry my english. Please, fix.
Originally posted by Ind
moving to db bug tracker -- not a core issue.
moving to db bug tracker -- not a core issue.
Originally posted by Kenpachi
The current database layout doesn't allow to realize this because the HP is calculated by HPFactor and HPMultiplicator in job_db1.txt.
The current database layout doesn't allow to realize this because the HP is calculated by HPFactor and HPMultiplicator in job_db1.txt.
Originally posted by Kenpachi
We have to create a new layout. I can't accept that we're not able to be officia in such an important thing.
We have to create a new layout. I can't accept that we're not able to be officia in such an important thing.
Originally posted by Daegaladh
I did the whole system some time ago :3
I'll post it later because I have to leave now, sorry
I did the whole system some time ago :3
I'll post it later because I have to leave now, sorry
Originally posted by Daegaladh
Here's the diff for status.c (rev r15734) http://pastebin.com/qzyFrkNb
And here the db files:
The real only difference is on ninja & guns HP, the rest is on Munak/Bongun classes (yep, they are on aegis files XD) and aren't relevant, so you can delete those classes and join job_maxsp files into one.
pre-re/job_maxhp.txt http://pastebin.com/PHSB3F5T
pre-re/job_maxsp.txt http://pastebin.com/C3QVMgts
re/job_maxhp.txt http://pastebin.com/CvyN34hF
re/job_maxsp.txt http://pastebin.com/EycnqLff
Edit: Oops! I forgot: You have to remove HPFactor,HPMultiplicator & SPFactor fields from job_db1.txt too
Here's the diff for status.c (rev r15734) http://pastebin.com/qzyFrkNb
And here the db files:
The real only difference is on ninja & guns HP, the rest is on Munak/Bongun classes (yep, they are on aegis files XD) and aren't relevant, so you can delete those classes and join job_maxsp files into one.
pre-re/job_maxhp.txt http://pastebin.com/PHSB3F5T
pre-re/job_maxsp.txt http://pastebin.com/C3QVMgts
re/job_maxhp.txt http://pastebin.com/CvyN34hF
re/job_maxsp.txt http://pastebin.com/EycnqLff
Edit: Oops! I forgot: You have to remove HPFactor,HPMultiplicator & SPFactor fields from job_db1.txt too
Edited by Daegaladh, 20 March 2012 - 12:18 AM.
Originally posted by Kenpachi
I'll check this. But since we're in a major organzation discussion it will may take some time.
Thanks, Daegaladh.
I'll check this. But since we're in a major organzation discussion it will may take some time.
Thanks, Daegaladh.
Originally posted by Kenpachi
The DB files Daegaladh provided look good to me.
Please check the source diff and implement this update, (Or your version if you don't like the provided one.)
-> Moving this to Core.
The DB files Daegaladh provided look good to me.
Please check the source diff and implement this update, (Or your version if you don't like the provided one.)
-> Moving this to Core.
Originally posted by Ind
this have to be thought a bit further, this certainly takes changing the max level to a higher level of difficulty
this have to be thought a bit further, this certainly takes changing the max level to a higher level of difficulty
Originally posted by Kenpachi
We could provide custom values that goes up to level 999/1000 like we did in exp.txt and simply remove the level column from the layout and just read as many values as max level is set to in exp.txt.
(Putting those values within exp.txt and rename it to a more fitting name is a solution, too but somehow I don't like it.)
We could provide custom values that goes up to level 999/1000 like we did in exp.txt and simply remove the level column from the layout and just read as many values as max level is set to in exp.txt.
(Putting those values within exp.txt and rename it to a more fitting name is a solution, too but somehow I don't like it.)
Originally posted by Daegaladh
Here's an updated (and fixed) version of my patch: http://pastebin.com/2sDnEnk2 (rev 16347)
Tested and working :3
Also I added Expanded Super Novice, Expanded Super Baby, Kagerou and Oboro to the tables, but since I have no info about their HP and SP, I used Rune Knight's values as dummy data, so you can do the same or add the real data if you have it.
Here's an updated (and fixed) version of my patch: http://pastebin.com/2sDnEnk2 (rev 16347)
Tested and working :3
Also I added Expanded Super Novice, Expanded Super Baby, Kagerou and Oboro to the tables, but since I have no info about their HP and SP, I used Rune Knight's values as dummy data, so you can do the same or add the real data if you have it.
Originally posted by Protimus
It seems to be functional, but maybe we can improve the code.
It seems to be functional, but maybe we can improve the code.
Originally posted by michieru
bump
there is some info too:
http://rathena.org/b...ray-vs-rathena/
bump
there is some info too:
http://rathena.org/b...ray-vs-rathena/
Edited by michieru, 17 July 2012 - 05:30 PM.