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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #004736

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Moscovia Dungeon Quest

Posted by Hercules Bot on 30 January 2011 - 01:26 PM

Originally posted by skyleo
http://www.eathena.w...er&showbug=4736

While riding on the ship, when mobs spawn the second time, if you only kill 1 monster the npc thinks you killed them all.

Here my fix in the quests_moscovia.txt @ line 5118 in the script Baehideun4#ship:
CODE
OnMyMobDead:
    if (mobcount("mosk_ship","Baehideun4#ship::OnMyMobDead") < 1) {
        set $@mos1_edq,0;
        mes "[Mr. Ibanoff]";
        mes "Now that all the monsters are gone,";
        mes "we can start sailing again";
        mes "normally.";
        set mos_whale_edq,26;
        donpcevent "Baehideun4#ship::OnDisable";
        close;
    }
    end;

The mistake was that the if command was: if (mobcount("mosk_ship","Baehideun1#ship::OnMyMobDead") < 1) { but the NPC is Baehideun4#ship.

Please add my fix.