Issue Information
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#004736
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (0)No (0)
Originally posted by skyleo
http://www.eathena.w...er&showbug=4736
While riding on the ship, when mobs spawn the second time, if you only kill 1 monster the npc thinks you killed them all.
Here my fix in the quests_moscovia.txt @ line 5118 in the script Baehideun4#ship:
The mistake was that the if command was: if (mobcount("mosk_ship","Baehideun1#ship::OnMyMobDead") < 1) { but the NPC is Baehideun4#ship.
Please add my fix.
http://www.eathena.w...er&showbug=4736
While riding on the ship, when mobs spawn the second time, if you only kill 1 monster the npc thinks you killed them all.
Here my fix in the quests_moscovia.txt @ line 5118 in the script Baehideun4#ship:
CODE
OnMyMobDead:
if (mobcount("mosk_ship","Baehideun4#ship::OnMyMobDead") < 1) {
set $@mos1_edq,0;
mes "[Mr. Ibanoff]";
mes "Now that all the monsters are gone,";
mes "we can start sailing again";
mes "normally.";
set mos_whale_edq,26;
donpcevent "Baehideun4#ship::OnDisable";
close;
}
end;
if (mobcount("mosk_ship","Baehideun4#ship::OnMyMobDead") < 1) {
set $@mos1_edq,0;
mes "[Mr. Ibanoff]";
mes "Now that all the monsters are gone,";
mes "we can start sailing again";
mes "normally.";
set mos_whale_edq,26;
donpcevent "Baehideun4#ship::OnDisable";
close;
}
end;
The mistake was that the if command was: if (mobcount("mosk_ship","Baehideun1#ship::OnMyMobDead") < 1) { but the NPC is Baehideun4#ship.
Please add my fix.