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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #000475

  • 3 - Medium

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
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Homunculus Skill Cast Db Values

Posted by Hercules Bot on 22 November 2007 - 08:44 PM

Originally posted by theultramage
http://www.eathena.w...ker&showbug=475

After getting inspired by the Lif's Mental Charge topic, I checked the code/db and did an aegis comparison, and found the following:

1. Lif's Healing Hands should have 2s normal delay instead of a parallel 1s delay + 1s skill block
2. Lif's Mental Charge only has normal delay (that blocks all skills) instead of a homskill block on itself
3. Lif's Urgent Escape has its time1/time2 columns misinterpreted! Time1 is used for the skill duration and time2 for the skill block, but the values in the db are in the reverse order!

Thus I'm declaring the homunculus skill_cast_db values as invalid and requesting a db/code audit.
One possible outcome could be that merc_hom_block_skill() usage gets identified as completely custom and that all skills only have a simple delay.

PS: this should be done as soon as possible, as currently Lif's Urgent Escape has 0ms status duration (side-effect of [3]).

This post has been edited by theultramage: Nov 22 2007, 12:46 PM

changed status to: Fixed