Issue Information
-
#004832
-
0 - None Assigned
-
Fixed
Issue Confirmations
-
Yes (0)No (0)
Originally posted by Feanorko
http://www.eathena.w...er&showbug=4832
During WoE in castle on aegis when a character clicked on a cell, it moves to this cell despite traps and will not stop until reaches it. The trap begins to act as soon as he walked up to.
On eathena character stops moving immediately after the first trap.
It makes defing castle VERY easily.
This post has been edited by Feanorko: Mar 23 2011, 07:17 AM
http://www.eathena.w...er&showbug=4832
During WoE in castle on aegis when a character clicked on a cell, it moves to this cell despite traps and will not stop until reaches it. The trap begins to act as soon as he walked up to.
On eathena character stops moving immediately after the first trap.
It makes defing castle VERY easily.
This post has been edited by Feanorko: Mar 23 2011, 07:17 AM
Originally posted by Ind
I'd like confirmation / source. thanks!
I'd like confirmation / source. thanks!
Originally posted by Gepard
I've tested it with Wildcard today, and it looks like the report is valid. If target is not a subject to knockback (tests conducted with boss-protocol monster) it does not "snap" into the trap, but moves to the last targetted cell and stops there. If there are multiple traps in the path, all of them are triggered.
I'll commit the fix soon.
I've tested it with Wildcard today, and it looks like the report is valid. If target is not a subject to knockback (tests conducted with boss-protocol monster) it does not "snap" into the trap, but moves to the last targetted cell and stops there. If there are multiple traps in the path, all of them are triggered.
I'll commit the fix soon.
Originally posted by MarkZD
Something like that should happen to Vacuum Extreme from Sorcerer too.
I don't know if it's working to VE, but it could be checked too.
http://irowiki.org/wiki/Extreme_Vacuum
Something like that should happen to Vacuum Extreme from Sorcerer too.
- In WoE targets can move past a Vacuum and are only subject to it's effect if they come to a stop in Vacuum AoE.
- In WoE the skill duration begins when the target steps into the AoE. As the target continues to move to their destination cell the duration timer decreases. With a long or slow enough movement the duration may end before or as they reach their original destination, allowing them to continue moving.
I don't know if it's working to VE, but it could be checked too.
http://irowiki.org/wiki/Extreme_Vacuum
Edited by MarkZD, 25 March 2012 - 08:44 PM.
changed status to: Fixed
If I understand well this should only work on woe but the problem is that is also work everywhere. In PVM and PVP it's do the effect but it shouldn't.
Tested on last revision -> 2eb3e450d53a450d2493fae0ede3632802de6dd6
Hope you will fix this quick =)
Tested on last revision -> 2eb3e450d53a450d2493fae0ede3632802de6dd6
Hope you will fix this quick =)
I need confirmation on that oo
The guy who report only talk about woe but hercule put this effect every where
Ops. right, I misread. Thank you, will update it
Always bug.
In gvg you can continue to move, it will never stop you. In official it will stop when you have finish to go where you click.
In gvg you can continue to move, it will never stop you. In official it will stop when you have finish to go where you click.
bump not working as instead in woe...
changed status to: Started
ok working on it...
changed status to: Fixed
Can't access to the fix...
aww.....github fail to upload my commit...but my github client says it committed...wait I re-do the commit...
moved issue from Archer Classes