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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #004839

  • 1 - Low

  • Fixed

Issue Confirmations

  • Yes (2)No (0)
Photo

Guild recall in treasure room

Posted by Hercules Bot on 29 March 2011 - 11:28 AM

Originally posted by Feanorko
http://www.eathena.w...er&showbug=4839

When guild master recall guild in treasure room all characters respawns.
On aegis characters can be in the room.

Originally posted by Ind
need confirmation / source.

Originally posted by Kiety
Confirmation of it working like that on iRO?

Posted Image

Ollld screenshot, I have plenty more of them (we were recalled to the treasure room for a screenshot almost every week <.<) and can login and get a new one if required.

Originally posted by Ind
thanks!

Originally posted by Ind
moving to scripts -- it's a npc that does this in the /guild/ folder

Originally posted by calciumkid
Ah, my bad :) Will check it out.

Originally posted by Masao
Looking at the folder, the file which is causing all players except the guild leader to be respawned in prontera still exists. So i guess this is working correct?

Originally posted by calciumkid
Existing doesnt mean it works. Actually test it dude.

Originally posted by Xantara
Tested in-game and bug still exists in r15233. Should the NPC and it's duplicates be commented out or outright deletion?

Originally posted by Ind
it should be removed imo, no point keeping it there (people can get it back on older svn revisions if ever needed)

Originally posted by Slim
I agree with the above (Ind); But as it was mentioned before, our SVN has to be close enough to iRO so I don't know what should be done.

Originally posted by Brian
Updating status to: Fixed in [rev=15339]