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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

Issue Confirmations

  • Yes (0)No (1)
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Battlegrounds bug flavius

Posted by Hercules Bot on 26 May 2011 - 09:36 AM

Originally posted by [NITRO]FOX
http://www.eathena.w...er&showbug=4933

There was no change in the scripts, but there was a change in source emulator lately, I think it is on.

The problem is, the players destroy the crystal are not redirected to another room to receive badgger pvp and is active there.

No have bug in old version 14807

Have this bug in last version 14833

Originally posted by Ind
someone who is able to open THIS MANY clients could test it on latest rAthena and tell me if its working properly?

Originally posted by KeiKun
Hi!

under pRO

the problem reported sometimes happens
i got stuck in the square room that you need to talk to the npc to be warped to the bg room again
after you got warp the square
what happens is no npc will show up
you sometimes ended up getting disconnected or you need to character select and you will be moved to bg room after connecting again. This problem showed up around 5months from pRO ago.

but i think testing again woudn't be a problem under rAthena.
i have tons of bots to be connected to my server to test it. ( i script @ openkore too xD )

Originally posted by Wildcard
Or you could reduce the minimum number of players required for each side to 1/2, just throwing that out there ;)

Originally posted by Brian

BG.c file was last modified in 14975, before 14807.
battle.c file was last modified in 14748, before 14807.
script.c/pc.c/unit.c files were last modified in 14795, before 14807.
flavius files in npc/battleground were last modified in 14765, before 14807.
the changelog you've posted cannot be related to any of the issues you've reported.
Did you apply any customs to your source code? I don't think it is anything on eA's side.


I was not able to reproduce this either.

Updating status to: Unable to Reproduce