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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #005174

  • 2 - Fair

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Dragon Breath

Posted by Hercules Bot on 29 December 2011 - 03:21 PM

Originally posted by NANORAY
when i use dragon breath to a player the player cant even move or use use skills.

Originally posted by Ind
its related to sc.opt1 burning in clif.c

Originally posted by Protimus
Please, someone test for me if this patch works.


Index: clif.c
===================================================================
--- clif.c (revision 15317)
+++ clif.c (working copy)
@@ -9320,7 +9320,7 @@
  return;
  }

- if (sd->ud.skilltimer != INVALID_TIMER || sd->sc.opt1)
+ if (sd->ud.skilltimer != INVALID_TIMER || (sd->sc.opt1 && sd->sc.opt1 != OPT1_BURNING))
  break;

  if (sd->sc.count && (
@@ -9640,7 +9640,7 @@
  return;
  }

- if (sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT)
+ if (sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING)
  return;
  
  //This flag enables you to use items while in an NPC. [Skotlex]
@@ -9679,7 +9679,7 @@
  if(sd->npc_id) {
  if (sd->npc_id != sd->npc_item_flag)
  return;
- } else if (sd->state.storage_flag || sd->sc.opt1)
+ } else if (sd->state.storage_flag || (sd->sc.opt1 && sd->sc.opt1 != OPT1_BURNING))
  ; //You can equip/unequip stuff while storage is open/under status changes
  else if (pc_cant_act(sd))
  return;


Originally posted by Ind
it partially works because there are more occurences. I'll get them fixed

Originally posted by Ind
Fixed in [rev=15328]

moved issue from Skills