Issue Information
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#005183
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3 - Medium
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Fixed
Issue Confirmations
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Yes (0)No (0)
Originally posted by Arcadia
I dont use Renewal Casting config so the problem now is.. when i set it to you the magic attack bug
Professor with 99 int = 200+ matk like normal jobs with 1 int...
I dont use Renewal Casting config so the problem now is.. when i set it to you the magic attack bug
Professor with 99 int = 200+ matk like normal jobs with 1 int...
Originally posted by Arcadia
Then when i put it to
0 - non RE mode the magic attack will fix, and then face the another problem the damage of other jobs for example bowling bash and etc.. try it to poring /raydric =,= 99 allstats 1 per hit.. normal and 200+ per bowling bash
Then when i put it to
0 - non RE mode the magic attack will fix, and then face the another problem the damage of other jobs for example bowling bash and etc.. try it to poring /raydric =,= 99 allstats 1 per hit.. normal and 200+ per bowling bash
Originally posted by Arcadia
Try to disabled the RE mode then the damage/normal damage will be bugged... fix this asap.
Try to disabled the RE mode then the damage/normal damage will be bugged... fix this asap.
Originally posted by Ind
Someone put renewal-stat'd mobs in the mob_db.txt rather than on mob_db_re.txt (the file didn't exist at the time though). fault gones on [rev=15237], http://sourceforge.n...k/db/mob_db.txt and http://sourceforge.n...ob_skill_db.txt
moved to database section
Someone put renewal-stat'd mobs in the mob_db.txt rather than on mob_db_re.txt (the file didn't exist at the time though). fault gones on [rev=15237], http://sourceforge.n...k/db/mob_db.txt and http://sourceforge.n...ob_skill_db.txt
moved to database section
Originally posted by Ind
due to the way monster skills work I think we will end up having to have a FULL skill db for RE mobs, being the monster skill db cannot have its entries overriden (they stack instead)
due to the way monster skills work I think we will end up having to have a FULL skill db for RE mobs, being the monster skill db cannot have its entries overriden (they stack instead)
Originally posted by Ind
I've added mob_skill_db_re.txt in [rev=15333] so it be used in this case (and future ones)
I've added mob_skill_db_re.txt in [rev=15333] so it be used in this case (and future ones)
Originally posted by Arcadia
So its fixed already?
So its fixed already?
Originally posted by Arcadia
Yep, so how can i fix this thing Ind, this problem is so =,=!! when my REmode is ON then the magic attacks get broken... then if OFF the normal damage isbugged please help..
Yep, so how can i fix this thing Ind, this problem is so =,=!! when my REmode is ON then the magic attacks get broken... then if OFF the normal damage isbugged please help..
Originally posted by Arcadia
And please guide me how to fix this problem thank you...
And please guide me how to fix this problem thank you...
Originally posted by Ind
the content in the revisions i listed should be reverted to fix the bug, we're currently undertalks to see how we manage to fix that, if you wait a bit more we'll end up agreeing to some behavior and a db developer will fix it.
the content in the revisions i listed should be reverted to fix the bug, we're currently undertalks to see how we manage to fix that, if you wait a bit more we'll end up agreeing to some behavior and a db developer will fix it.
Someone put renewal-stat'd mobs in the mob_db.txt rather than on mob_db_re.txt (the file didn't exist at the time though). fault gones on [rev=15237], http://sourceforge.n...k/db/mob_db.txt and http://sourceforge.n...ob_skill_db.txtmoved to database section
Originally posted by Kenpachi
Should already be fixed.
Should already be fixed.