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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

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Items/Mobs missing with REMODE 0

Posted by Hercules Bot on 14 January 2012 - 11:57 PM

Originally posted by Variant
It's not a super serious bug, but because I've set REMODE to 0, the server reads the files from the \pre-re\ directory. This isn't an issue in itself, but the problem with this is, because certain dungeon scripts such as iz_dun (the 6th floor) and lhz_dun04 (Lighthalzen/Biolab's 4th floor) exist, this gives a lot of npc_parse_mob errors.

I tried to sidestep the issue by copying mob lines from the \re\ folder into my mob_db2, this led to the second issue which was that the \pre-re\ item_db.txt does not include a lot of items found in the \re\item_db.txt. This just leads to a bunch of warnings.

I am up-to-date as of 1/14/2012 3:57 PM PST (GMT -8:00), both item_db's and mob_db's are updated (have the green check).

Originally posted by Ind
the loading of these dungeons should be added to scripts_renewal.conf so they're not loaded when #remode is 0 <= dev note.

Originally posted by Variant
So having those mobs and dungeons in REMODE and Pre-REMODE won't happen? (Items too?)

Edited by Variant, 15 January 2012 - 07:14 AM.


Originally posted by Variant
item_buyingstore.txt also suffers from this problem.

Originally posted by Chilly
sorry about that, iz_dun05 and lhz_dun04 mobs should only spawn with remode on.  i'll fix it once we figure out how we are gonna organize the npc folder for renewal and pre-renewal differences~

Originally posted by Variant
I've also noticed that the re item_db has cards that aren't in the pre-re item_db. Since they're cards, couldn't they just be added to both DBs? It's not difficult to just copy and paste them myself of course, but it's just a thought.

Originally posted by Variant
Should also mention, skills for mechanic FAWs are in the pre-re/ mob_skill_db.txt, which causes errors (not major ones, but still).

Originally posted by Kenpachi
Was already fixed.