Issue Information
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#005242
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (1)No (0)
Originally posted by Variant
It's not a super serious bug, but because I've set REMODE to 0, the server reads the files from the \pre-re\ directory. This isn't an issue in itself, but the problem with this is, because certain dungeon scripts such as iz_dun (the 6th floor) and lhz_dun04 (Lighthalzen/Biolab's 4th floor) exist, this gives a lot of npc_parse_mob errors.
I tried to sidestep the issue by copying mob lines from the \re\ folder into my mob_db2, this led to the second issue which was that the \pre-re\ item_db.txt does not include a lot of items found in the \re\item_db.txt. This just leads to a bunch of warnings.
I am up-to-date as of 1/14/2012 3:57 PM PST (GMT -8:00), both item_db's and mob_db's are updated (have the green check).
It's not a super serious bug, but because I've set REMODE to 0, the server reads the files from the \pre-re\ directory. This isn't an issue in itself, but the problem with this is, because certain dungeon scripts such as iz_dun (the 6th floor) and lhz_dun04 (Lighthalzen/Biolab's 4th floor) exist, this gives a lot of npc_parse_mob errors.
I tried to sidestep the issue by copying mob lines from the \re\ folder into my mob_db2, this led to the second issue which was that the \pre-re\ item_db.txt does not include a lot of items found in the \re\item_db.txt. This just leads to a bunch of warnings.
I am up-to-date as of 1/14/2012 3:57 PM PST (GMT -8:00), both item_db's and mob_db's are updated (have the green check).
Originally posted by Ind
the loading of these dungeons should be added to scripts_renewal.conf so they're not loaded when #remode is 0 <= dev note.
the loading of these dungeons should be added to scripts_renewal.conf so they're not loaded when #remode is 0 <= dev note.
Originally posted by Variant
So having those mobs and dungeons in REMODE and Pre-REMODE won't happen? (Items too?)
So having those mobs and dungeons in REMODE and Pre-REMODE won't happen? (Items too?)
Edited by Variant, 15 January 2012 - 07:14 AM.
Originally posted by Variant
item_buyingstore.txt also suffers from this problem.
item_buyingstore.txt also suffers from this problem.
Originally posted by Chilly
sorry about that, iz_dun05 and lhz_dun04 mobs should only spawn with remode on. i'll fix it once we figure out how we are gonna organize the npc folder for renewal and pre-renewal differences~
sorry about that, iz_dun05 and lhz_dun04 mobs should only spawn with remode on. i'll fix it once we figure out how we are gonna organize the npc folder for renewal and pre-renewal differences~
Originally posted by Variant
I've also noticed that the re item_db has cards that aren't in the pre-re item_db. Since they're cards, couldn't they just be added to both DBs? It's not difficult to just copy and paste them myself of course, but it's just a thought.
I've also noticed that the re item_db has cards that aren't in the pre-re item_db. Since they're cards, couldn't they just be added to both DBs? It's not difficult to just copy and paste them myself of course, but it's just a thought.
Originally posted by Variant
Should also mention, skills for mechanic FAWs are in the pre-re/ mob_skill_db.txt, which causes errors (not major ones, but still).
Should also mention, skills for mechanic FAWs are in the pre-re/ mob_skill_db.txt, which causes errors (not major ones, but still).
Originally posted by Kenpachi
Was already fixed.
Was already fixed.