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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #005251

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Monster special events

Posted by Hercules Bot on 18 January 2012 - 02:35 PM

Originally posted by ToastOfDoom

The Event field can be used alternatively to specify other mob properties. Use 2 to specify that the mob should be small, 4 for big monsters, and 8 for special ai mobs (which by default attack other monsters instead of players). You can add these, so using 10 will spawn small monsters that attack other mobs (if you specify both 2 and 4, the small version takes priority).


This applies to both the perma monster spawn method and the monster() script command. However under the monster() script command section it has no mention of this. Without someone telling you or some digging around in the src noone would know about this.

Originally posted by Kenpachi
Fixed in [rev=15545].