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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #005302

  • 0 - None Assigned

  • Confirmed

Issue Confirmations

  • Yes (16)No (0)
Photo

Renewal skill changes are not applied for some skills

Posted by Hercules Bot on 07 February 2012 - 07:26 PM

Originally posted by Angezerus

Moved to databases and confirmed.@Angezerus, please create a bug report for the skills that you know of that have not been changed to renewal. =)


Main Source (Original list):
http://forums.irowik...ad.php?p=455324

Since the new forum shows the first post on every page, I will update the list here.

Remaining skills summary:
Spoiler

Originally posted by Ind
Question(s): Energy Coat reduces physical and magical attacks at the same rate?
Arrow Shower: What's the formula for that?
Flip Tatami: Increased by how much?
Final Strike: 0.5 times per image?
Wind Blades: Increased by how much?
Spread Attack: Increased by how much?
Ground Drift: Changed by how much?
Two Hand Quicken: What fixed amount?
Turn Undead: Success Formula changed to how much?
Storm Gust: the damage formula is a exact change?
Land Mine/Blast Mine/Claymore Trap: Changed by how much?
Shield Boomer: What's the formula for that?
Grand Cross: same formula for physical and magical damage? and influenced by how much?
Spear Quicken: What fixed amount? increases critical and flee by how much?
Holy Cross: damage doubles or skill ratio doubles?
Occult Impact: what's the formula for it?
Venom Splasher: increased by how much?
Back Stab: whats the formula?
Axe Mastery: the formula is the same?
Acid Terror: what's the new formula?
Bomb: what's the new formula?
Impressive Riff: what's the new formula?
Perfect Tablature: the whole formula was increased by 3 times?
Song of Lutie: the amount was increased by how much?
Focus Ballet: the whole formula was increased by 2 times?
Battle Theme: what's the new formula?
Harmonic Lick: what's the new formula?
Frenzy: What fixed amount?
Clashing Spiral: What's the new formula?
Soul Destroyer: Did the formula change?
Assumption: it's boost difference in pve and pvp maps still exists?
Magic Crasher: did the formula change?
Napalm Vulcan: Changed by how much?
High Speed Cart Ram: What's the new formula?
Shield Chain: what's the new formula?
Acid Bomb: what's the new formula?
THANKS!

Originally posted by Ind
Steel Body: 100% since [rev=15553]
Storm Gust: 50% since [rev=15553]
Thunder Storm: 100% since [rev=15553]
Safety Wall: 100% since [rev=15554]
Venom Splasher: 50% since [rev=15555]
Deluge: 100% since [rev=15555]
Vulcano: 100% since [rev=15555]
Violent Gale: 100% since [rev=15555]

Originally posted by Angezerus
Energy Coat reduces physical and magical attacks at the same rate?
-No info so far, i guess yes
Arrow Shower: What's the formula for that?
1 - 160%
2 - 170%
3 - 180%
4 - 190%
5 - 200%
6 - 210%
7 - 220%
8 - 230%
9 - 240%
10 - 250%
Flip Tatami: Increased by how much?
-no info on irowiki
Final Strike: 0.5 times per image?
-yes
Wind Blades: Increased by how much?
-from 100% matk to 150%
Spread Attack: Increased by how much?
-no info so far
Ground Drift: Changed by how much?
-no info so far
Two Hand Quicken: What fixed amount?
-aspd + 7 (not confitmed)
Turn Undead: Success Formula changed to how much?
-no info so far
Storm Gust: the damage formula is a exact change?
-As i see on iro the formula is (not the same as it was mentioned in the renewal update):
Skill Level - MATK - Cast Time - Chance toFreeze
1 - 140% - 4.8 sec - 60%
2 - 180% - 5.6 sec - 55%
3 - 220% - 6.4 sec - 50%
4 - 260% - 7.2 sec - 45%
5 - 300% - 8.0 sec - 40%
6 - 340% - 8.8 sec - 35%
7 - 380% - 9.6 sec - 30%
8 - 420% - 10.4 sec - 25%
9 - 460% - 11.2 sec - 20%
1 - 500% - 12.0 sec - 15%
Land Mine/Blast Mine/Claymore Trap: Changed by how much?
- [ DEX * (3 + Base Level/100) * (1+INT/35)]*Skill Level ± 10% + Trap Research Bonus
Shield Boomer: What's the formula for that?
-The formula stayed the same as in the table, but now it uses the full status atk including weapon and other atk bonuses
Level - ATK - Range
1 - 130% - 3
2 - 160% - 5
3 - 190% - 7
4 - 220% - 9
5 - 250% - 11
Grand Cross: same formula for physical and magical damage? and influenced by how much?
Level - ATK+Matk(%) - SP Cost
1 - 140 - 37
2 - 180 - 44
3 - 220 - 51
4 - 260 - 58
5 - 300 - 65
6 - 340 - 72
7 - 380 - 79
8 - 420 - 86
9 - 460 - 93
10 - 500 - 100
The Holy is applied at the end of calculations, meaning you get Holy*Weapon element for theAtkportion and Neutral*Holy for the Matk portion.
Influence means that def and mdef reduces the damage (def reduces atk part, mdef reduces matk part) (not confirmed)
Spear Quicken: What fixed amount? increases critical and flee by how much?
Skill Level - Duration - ASPD Increment - +CRIT - +FLEE - SP Cost
1 - 30sec - 7 - 3 - 2 - 24
2 - 60sec - 7 - 6 - 4 - 28
3 - 90sec - 7 - 9 - 6 - 32
4 - 120sec - 7 - 12 - 8 - 36
5 - 150sec - 7 - 15 - 10 - 40
6 - 180sec - 7 - 18 - 12 - 44
7 - 210sec - 7 - 21 - 14 - 48
8 - 240sec - 7 - 24 - 16 - 52
9 - 270sec - 7 - 27 - 18 - 56
10 - 300sec - 7 - 30 - 20 - 60
Holy Cross: damage doubles or skill ratio doubles?
-holy cross on lvl 10 is 450% atk and that is doubled with 2handed spears, meaning 900% on lvl 10 (and the same way on lower lvls)
Occult Impact: what's the formula for it?
-no info so far
Venom Splasher: increased by how much?
-no info so far
Back Stab: whats the formula?
-no info so far (it is mentioned on irowiki but no exact value)
Axe Mastery: the formula is the same?
Skill Level - Attack Strength Added by Level (sword and axe)
1 - 3
2 - 6
3 - 9
4 - 12
5 - 15
6 - 18
7 - 21
8 - 24
9 - 27
10 - 30
Acid Terror: what's the new formula?
-no info so far
Bomb: what's the new formula?
-no info so far
Impressive Riff: what's the new formula?
-no info so far
Perfect Tablature: the whole formula was increased by 3 times?
-yes
Song of Lutie: the amount was increased by how much?
-no info so far
[size=3]Focus Ballet: the whole formula was increased by 2 times?[/size]
[size=3][size=3]-yes[/size][/size]
[size=3][size=3]Battle Theme: what's the new formula?[/size][/size]
[size=3][size=3]-no info so far[/size][/size]
[size=3][size=3]Harmonic Lick: what's the new formula?[/size][/size]
[size=3][size=3]-no info so far[/size][/size]
[size=3][size=3]Frenzy: What fixed amount?[/size][/size]
[size=3][size=3]-aspd +7 (not confirmed)[/size][/size]
[size=3][size=3]Clashing Spiral: What's the new formula?[/size][/size]
[size=3][size=3]-Formula: Floor[Floor(Weapon Weight/2)*skill level + [/size][/size]ATK[size=3][size=3] ]*(100%+50%*s.lvl) * 5 multi-hits[/size][/size]
[size=3][size=3]Soul Destroyer: Did the formula change?[/size][/size]
[size=3][size=3]-possibly yes, since ant and matk is used instead of int (not confirmed)[/size][/size]
[size=3][size=3]Assumption: it's boost difference in pve and pvp maps still exists?[/size][/size]
[size=3][size=3]-no (not mentioned on irowiki) (just to make sure needs to be confirmed)[/size][/size]
[size=3][size=3]Magic Crasher: did the formula change?[/size][/size]
[size=3][size=3]-its now atk+matk instead of matk, but no other change (not confirmed)[/size][/size]
[size=3][size=3]Napalm Vulcan: Changed by how much?[/size][/size]
[size=3][size=3]-no info so far[/size][/size]
[size=3][size=3]High Speed Cart Ram: What's the new formula?[/size][/size]
[size=3][size=3]-no info so far[/size][/size]
[size=3][size=3]Shield Chain: what's the new formula?[/size][/size]
[size=3][size=3]-formula is the same except, now it uses full atk (incl weapon and weap refine) instead of base atk[/size][/size]

[size=3][size=3]§ Weapon ATK and Weapon refinement affect the damage .[/size][/size]

[size=3][size=3]§ Can use elemental property to dealing extra damage, but its forced to Neutral. Thats means ghost property still reduces the damage. - this means in the calculations it will use the elemental modifier, but the damage will be neutral[/size][/size]

[size=3][size=3]Acid Bomb: what's the new formula?
[0.7x(((MATK-MDEF)+(ATK-DEF))²)xVIT]/[(MATK-MDEF)+(ATK-DEF)+VIT]





Sorry for the lack of information on some skills, but most of em is still needed to be tested on officials.
Most of the changes in atk means that now the skill uses the status atk instead of base atk (where i mentioned (weapon, STR, DEX and LUK) ) [/size][/size]

Edited by Angezerus, 09 February 2012 - 10:13 AM.


Originally posted by Angezerus
/off Sigh.... irowiki tables not working out too well after pasted, sorry about that

Originally posted by Angezerus
For the record:
Ragnarok Renewal Opening Notice translation
http://forums.irowik...ad.php?p=455324

Originally posted by Xantara
For Land Mine, Blast Mine, Claymore Trap's damage formula, there is a +/- 10%, does that mean a random percentage between -10% to +10% or...?

I have the following finished and will commit once the above has been answered:
- Arrow Shower's attack power (50+10*SkillLvl)
- Wind Blade's MATK per hit (from 100% to 150%)
- Storm Gust's chance of freezing (65-5*SkillLvl)
- Land Mine, Blast Mine, Claymore Trap's damage formula [Skill Level * DEX * (3 + Base Level/100) * (1+INT/35)]
- Spear Quicken's ASPD (fixed 7), CRIT (3*SkillLvl) and FLEE (2*SkillLvl)
- Holy Cross's double damage with 2-handed spear
- Axe Mastery also applies increases damage using Sword class weapons
- Spiral Pierce's weapon requirement (now allows swords)

I see no change in the Wiki for the following:
- Storm Gust's MATK
- Perfect Tablature's Evasion
- Focus Ballet's Hit rate
- iRO Wiki's Discussion page noted that the Acid Bomb's formula does not produce rational results and the actual is unknown atm

Originally posted by Angezerus
Yes, that means random +-10%.

About wiki: Yes I have seen it as well. Unfortunately i have also noticed that many skills and descriptions are either pre renewal or not describing the same as the kro renewal update notice did.
For storm gust I say we should use the irowiki formula. That seems all right even if it's not the same as the kro version.

Perfect Tablature & Focus Ballet: Someone plz test it.

Acid Bomb: I have seen what DrAzzy wrote, but is see no irrational results even in his own test results... As he applies stats the damage goes up. I don't see where is the "damage jumps around, sometimes to zero" part. Also, if we watch the pre-re formula, we can be sure that it's not the same in renewal, because it uses Assumptio as a 2/3 modifier, but now assumptio increases defenses. So that part is surely wrong. On the other hand, if we check the expected renewal formula, it takes defs in account. So I suggest, someone plz modify the fromula on a test svn, and test it. if the damage seems reasonable, then it should be used...
The only thing that troubles me about the irowiki discussion:
This page was last modified on 17 September 2010, at 17:04.

Originally posted by Fuyuko
Acid bomb's new forumla is tricky I believe its something like [0.7x(((MATK-MDEF)+(ATK-DEF))²)xVIT]/[(MATK-MDEF)+(ATK-DEF)+VIT]

But I know its also effected by % cards like for example AK effects the physical damage of Acid bomb I'm not sure what would happen in the instance that a negitive value would come up whether it would just miss completely or what.

Originally posted by Xantara
[rev=15626]
- Arrow Shower 100%
- Wind Blade 100%
- Storm Gust 50%-100%
- Land Mine 100%
- Blast Mine 100%
- Claymore Trap 100%
- Spear Quicken 100%
- Holy Cross 100%
- Axe Mastery 100%

Extra:
- Spiral Pierce 100%

Originally posted by Angezerus
Correction:

Frenzy:
Fixed +15aspd

Adrenaline Rush
Adrenaline Rush as caster : fixed +7 ASPD
Adrenaline Rush as party member : fixed +6 ASPD

Enchant Deadly Poison

Venom Splasher
Formula: atk * (400+75*skill_lv)%

Edited by Angezerus, 01 March 2012 - 09:49 PM.


Originally posted by Xantara
Hmm.. I found the following information for Venom Splasher but it seems different than yours. Where did you get yours? Perhaps it's from a more accurate source than mine xD;

http://forums.irowik...3&postcount=106

Venom Splasher: Damage Formula: 500%+75%*s.lvl
Poison React no longer increases Venom Splasher damage.


Lullaby seems to already be set to 4 seconds. I checked iRO's old wiki, and it says 4 seconds as well. Is there any source that had pre-re as 6 seconds?

For Whistle, is the increase in evasion for flee, perfect dodge, or both?



I have the following finished and will commit soon:
- Fire Bolt
- Cold Bolt
- Lightning Bolt
- Mist Slash
- Shadow Slash
- Final Strike
- Focus Ballet
- Apple of Idun (50%)
- Humming
- Frenzy

Originally posted by Angezerus

Hmm.. I found the following information for Venom Splasher but it seems different than yours. Where did you get yours? Perhaps it's from a more accurate source than mine xD;http://forums.irowik...3&postcount=106

Venom Splasher: Damage Formula: 500%+75%*s.lvlPoison React no longer increases Venom Splasher damage.

Lullaby seems to already be set to 4 seconds. I checked iRO's old wiki, and it says 4 seconds as well. Is there any source that had pre-re as 6 seconds?For Whistle, is the increase in evasion for flee, perfect dodge, or both?
I have the following finished and will commit soon:- Fire Bolt- Cold Bolt- Lightning Bolt- Mist Slash- Shadow Slash- Final Strike- Focus Ballet- Apple of Idun (50%)- Humming- Frenzy


Your formula seems to be the correct one. Mine was an older post and it seems that it was somewhat a mixed version of the pre-re and re formulas... So, I agree, the formula is 500%+75% Thanks for the clarification :)

@Whistle: I think it is both tripled, but it would be nice, if someone could test it on officials.

Edited by Angezerus, 26 March 2012 - 08:10 AM.


Originally posted by Angezerus
Remaining skills summary:

Green: Confirmed + Info
Orange: Confirmed + Needs info
Black: Needs Confirmation

Angelus - Angelus increases statusdef provided by vit by (5*Skilllevel)%
Energy Coat - Not confirmed yet
  • Now reduces both physical and magical attacks.
  • Energy coat now has an unreducable 5 second cast time.
Heavens Drive - Confirmed 125% matk (instead of 100%)
Throw Huuma Shuriken - Not confirmed yet
  • The skill is not interrupted if attacked while casting.
  • The skill is now a ground-targeted attack and hits all targets in a 3x3 area.
  • The damage is no longer split between targets.
Lightening Jolt - Not confirmed yet
  • Is now a ground-targeted attack rather than a self-centered attack.
Flip Tatami - Not confirmed, no formula yet
  • Increased attack power.
  • Knockback effect is increased.
Gatling Fever - Not confirmed, no formula yet
  • Increases attack speed by a fixed amount.
Spread Attack - Not confirmed, no formula yet
  • Can now be used with a Grenade Launcher.
  • Attack power is increased.
Ground Drift - Not confirmed, no formula yet
  • Attack formula has changed.
  • Activation radius increased.
  • Damage radius increased.
Twohand Quicken - Confirmed, ASPD + 7
Turn Undead - Not confirmed, no formula yet
  • Success rate formula has changed.
  • On failure, the magic damage dealt is based on your magic attack power.
Lord of Vermillion - Confirmed, Increases damage dealt, from 280% MATK * 4 waves to 330% MATK * 4 waves at level 10.
Meteor Storm - Confirmed, Increases damage dealt, from 100% MATK per meteor hit to 125% MATK per meteor hit.
Shield Boomerang - http://rathena.org/b...-rapid-smiting/

Grand Cross - Not confirmed, no formula, What is the change? O.o
  • The skill now deals both physical and magic damage.
  • The skill is influenced by both physical and magical defense.
Occult Impaction - Not confirmed, no formula
  • The skill is influenced by your status attack power, equipment attack power and influenced by the target's defense. The influence of the target's defense is not as large as normal.
Sightless Mind - http://rathena.org/b...sightless-mind/
Back Stab - Confirmed, no formula:
  • The skill now has a high chance to stun in relation to the skill level.

Acid Terror - Not confirmed, no folruma*
  • The skill now deals double damage.
  • The damage formula has changed (the skill now also takes into account MATK).
  • Acid Terror's attack power is influenced by your status and equipment as well as the target's VIT.
  • Acid Terror deals 1/2 damage against boss monsters.
*According to description part of the suspected formula is: (atk+matk)*(200%+(80%*skill_lvl))
Vit part is not sure where to put.

Bomb - Not confirmed, no formula yet*
  • The skill now deals damage every 0.5 seconds, down from 1 second.
  • The damage formula has changed (the skill now also takes into account MATK).
*According to description part of the suspected formula is: (atk+matk)*(100%+(20%*skill_lvl))

Battle Theme (Drums on the Battlefield) - Not confirmed, no formula
  • The amount of ATK and DEF granted by the skill is increased.
Harmonic Lick (The Ring of Nibelungen) - Not confirmed, no formula
  • The amount of defense bypassing damage granted is increased.
  • The weapon level limitation of the skill has been removed.
Impressive Riff (Assassin Cross of Sunset) - Not confirmed, no formula yet
  • The skill now increases attack speed by a fixed amount.
(Possibly +7 at lvl 10)

Perfect Tablature (Whistle) - Previous reply
Song of Lutie (Apples of Idun) - 50%
  • The skill now recovers HP every 5 seconds (from 6 seconds). (100%)
  • The amount of HP recovered has increased. (No formula yet)

Assumptio - Confirmed
  • Assumptio has been completely changed. Now it increases your physical and magical defense to 200%.
  • Skills and attacks that disregard defense will ignore the effects of Assumptio.

Frenzy - Previous reply, also http://rathena.org/b...zy-lord-knight/
Soul Destroyer - http://rathena.org/b...soul-destroyer/

Napalm Vulcan - No formula
  • SP cost has decreased.
Gravity Field - Not confirmed
  • Damage interval has been decreased from 1 second to 0.5 seconds.
Magic Crasher -Confirmed: its now atk+matk instead of matk
High Speed Cart Ram - Not confirmed, no formula yet, What's the change? O.o
  • The skill damage is influenced by your attack power (status + equipment) and the cart's weight.
Shield Chain - http://rathena.org/b...-rapid-smiting/
Soul Change - Not confirmed
  • The SP transferred from Soul Change has changed. Now, when using the skill both the Scholar and the target will mutually split 50% of the total SP.
Acid Bomb - Renewal formula on iRo discussion (not confirmed tho): [0.7x(((MATK-MDEF)+(ATK-DEF))²)xVIT]/[(MATK-MDEF)+(ATK-DEF)+VIT]

Edited by Angezerus, 27 March 2012 - 12:39 PM.


Originally posted by Traxis
Any news on this? Just so it's not forgotten...

Originally posted by Protimus
Working on it.

Originally posted by Daredevil

Remaining skills summary:Green: Confirmed + InfoOrange: Confirmed + Needs infoBlack: Needs Confirmation
Angelus - Angelus increases statusdef provided by vit by (5*Skilllevel)%

Energy Coat - Confirmed

  • Now reduces both physical and magical attacks.
  • Energy coat now has a 5 fixed cast time
Heavens Drive - Confirmed 125% matk (instead of 100%)

Throw Huuma Shuriken - Confirmed
  • The skill is not interrupted if attacked while casting.
  • The skill is now a ground-targeted attack and hits all targets in a 3x3 area.
  • The damage is no longer split between targets.
Lightening Jolt - Confirmed
  • Is now a ground-targeted attack rather than a self-centered attack.
Flip Tatami - Confirmed
  • Increased attack power. [skillratio = (100 + 10*skill_lv)*2;]
  • Knockback effect is increased. [Unknown]
Gatling Fever - Not confirmed
  • Increases attack speed by a fixed amount.
Spread Attack - Confirmed
  • Can now be used with a Grenade Launcher.
  • Attack power is increased. [20*skill_lv]
Ground Drift - Not confirmed
  • Attack formula has changed.
  • Activation radius increased.
  • Damage radius increased.
Twohand Quicken - Confirmed, ASPD + 7

Turn Undead - Confirmed
  • Success rate formula has changed. [rate = 10*skill_lv + sstatus->luk + sstatus->int_ + s_level + 300 - 300*tstatus->hp/tstatus->max_hp;]
  • On failure, the magic damage dealt is based on your magic attack power. [ad.damage = skill_lv * (sstatus->matk_min+sstatus->matk_max);]
Lord of Vermillion - Confirmed, Increases damage dealt, from 280% MATK * 4 waves to 330% MATK * 4 waves at level 10.

Meteor Storm - Confirmed, Increases damage dealt, from 100% MATK per meteor hit to 125% MATK per meteor hit.

Shield Boomerang - http://rathena.org/b...-rapid-smiting/

Grand Cross - Not confirmed, no formula, What is the change? O.o
  • The skill now deals both physical and magic damage.
  • The skill is influenced by both physical and magical defense.
Occult Impaction - Confirmed, formula [http://irowiki.org/w...cult_Impaction]
  • The skill is influenced by your status attack power, equipment attack power and influenced by the target's defense. The influence of the target's defense is not as large as normal.
Sightless Mind - http://rathena.org/b...sightless-mind/

Back Stab - Confirmed
  • The skill now has a high chance to stun in relation to the skill level
Acid Terror - Confirmed
  • The skill now deals double damage.
  • The damage formula has changed (the skill now also takes into account MATK).
  • Acid Terror's attack power is influenced by your status and equipment as well as the target's VIT.
  • Acid Terror deals 1/2 damage against boss monsters.
*According to description part of the suspected formula is: (atk+matk)*(200%+(80%*skill_lvl))Vit part is not sure where to put.

Bomb - Confirmed
  • The skill now deals damage every 0.5 seconds, down from 1 second.
  • The damage formula has changed (the skill now also takes into account MATK).
*According to description part of the suspected formula is: (atk+matk)*(100%+(20%*skill_lvl))

Battle Theme  (Drums on the Battlefield) - Confirmed
  • The amount of ATK and DEF granted by the skill is increased.
  • val1 = (skilllv+5)*25; //Watk increase
    val2 = (skilllv)*10; //Def increase
Harmonic Lick (The Ring of Nibelungen) - Confirmed
  • The amount of defense bypassing damage granted is increased.
  • The weapon level limitation of the skill has been removed.
  • val1 = (skilllv+2)*25; //Watk increase
Impressive Riff (Assassin Cross of Sunset) - Not confirmed, no formula yet
  • The skill now increases attack speed by a fixed amount. [20 Fixed]
Assumptio - Confirmed
  • Assumptio has been completely changed. Now it increases your physical and magical defense to 200%.
  • Skills and attacks that disregard defense will ignore the effects of Assumptio.
Perfect Tablature  - (Whistle) - Previous reply

Song of Lutie - (Apples of Idun) - Confirmed
  • The skill now recovers HP every 5 seconds (from 6 seconds). (100%)
  • The amount of HP recovered has increased. (hp = 100 + 5 * skill_lv + 5 * (status->vit / 10); // HP recovery
Frenzy - Previous reply, also http://rathena.org/b...zy-lord-knight/
Soul Destroyer - http://rathena.org/b...soul-destroyer/

Napalm Vulcan - No formula
  • SP cost has decreased.
Gravity Field - Confirmed
  • Damage interval has been decreased from 1 second to 0.5 seconds.
  • Formula = 200*level
Magic Crasher - Confirmed: its now atk+matk instead of matk

High Speed Cart Ram - Not confirmed, no formula yet, What's the change? O.o
  • The skill damage is influenced by your attack power (status + equipment) and the cart's weight.
Shield Chain - http://rathena.org/b...-rapid-smiting/

Soul Change - Confirmed
  • The SP transferred from Soul Change has changed. Now, when using the skill both the Scholar and the target will mutually split 50% of the total SP.
Acid Bomb - [//Formula = [(ATK*0.07*VIT)*WpnSizePnlty + (MATK*0.07*VIT)+Card Bonus][iROWiki]


For more information @http://www.gathering...i/Skill_Changes or code.google.com/p/x-xtream

Edited by Daredevil, 06 April 2012 - 02:29 PM.


Originally posted by Angezerus
Fixes on Berserk, Shield Boomerang, Shield Chain, and THQ.

Edited by Angezerus, 11 April 2012 - 07:45 AM.


Originally posted by Angezerus
//Moved the list to the first post.

Edited by Angezerus, 14 June 2012 - 12:37 PM.


Originally posted by Xantara
Questions / Confirmation Needed:
- Angelus; just want to confirm that the formula stays the same but now effects statusdef not statusdef2?
- Harmonic Lick (The Ring of Nibelungen); the source code already has that formula (as pre-renewal), what is the change?
- Gravitation Field; new formula is for what? damage per second?
- Lord of Vermillion; increase damage change is only for level 10, correct?

Originally posted by Xantara
[rev=15913]
- Fire Bolt 100%
- Cold Bolt 100%
- Lightning Bolt 100%
- Mist Slash 100%
- Shadow Slash 100%
- Humming 100%
- Apple of Idun 50%



The following is finished and will be committed soon (looking for a tester....)
- Angelus: Hard def rather than soft def
- Energy Coat: Reduces both physical and magical attacks, fixed cast time of 5 seconds
- Throw Huuma Shuriken (33%): Cannot be interrupted
- Flip Tatami (50%): Increased attack power; now (100 + 10*skill_lv)*2
- Spread Attack: Can be used with a Grenade Launcher, attack power is increased; now 20*skill_lv
- Turn Undead: Success rate formula changed, Magic damage formula changed on failure
- Lord of Vermillion: Increases damage dealt at level 10 from 280% MATK to 330% MATK
- Drums on the Battlefield: Increase ATK and DEF granted
- The Ring of Nibelungen: Removed level 4 weapon requirement
- Apple of Idun (100%): Increase amount of HP recovered; now (100 + 5*skill_lv + 5*VIT/10)